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Risen 2 Review: Pirate Treasure Hunt Sinks Under a Grind

A pirate tale of gods, monsters, and a Kraken, wherein a vengeful agent and his pirate companion seek a weapon against titanic foes.

By mitch·6 min read
A pirate captain stands watch upon his vessel as a monstrous Kraken rises from the sea beneath a gathering storm.

Risen 2: Dark Waters wants to be a pirate epic, a god-titans tale, and an open-world RPG all at once. It mostly succeeds at none of those things, but it fails in an entertaining way. The 2012 action-RPG from Piranha Bytes, published by Deep Silver, drops you onto a chain of tropical islands ruled by gods, monsters, and voodoo priests, and asks you to fight your way through it all to stop a Kraken commanded by the goddess Mara. It is a game about sailing, treasure, and revenge, and it is also a game about grinding and repetition. Both sides are on full display.

Trailer, via risenofficial.

The Setting: Islands, Gods, and Pirates

The world is a fictional take on the Caribbean, a chain of islands connected by sea passages and home to tribal villages, jungle ruins, and coastal fortresses. The main base is Caldera, a port town besieged by Titans and cut off from the outside world by the Kraken. Travel between islands happens on a pirate ship, and the map is laid out as a network of routes rather than a single continuous landscape. That structure means you can pick your path, but it also means some areas are locked behind story events until you complete them.

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The setting is dense with atmosphere. Villages have their own flavor, and the day-night cycle changes how non-player characters behave and how quests operate. Finding an empty bed lets you fast-travel to marked locations, which cuts down on walking. The map shows current quests and points of interest, and discovering new spots rewards you with fast-travel access later. It is a system that works well in theory, even if it does not always hold together in practice.

Patty and the Main Story

The main plot follows a former Inquisition agent sent undercover among pirates to find a rumored weapon capable of killing the Titans. Along the way he teams up with Patty, a pirate chasing her legendary father and his hidden treasure. Patty’s search for her father ties into the mission to hunt down the weapon.

The story itself is a slow burn. It opens in Caldera, where the fortress is under siege by two Titan Lords named Ursegor and Ismael, who are fighting each other rather than the Inquisition. That fight relieves pressure on Caldera, but it also means one of the two will win soon and turn his attention to the city. The crystal cave beneath the fortress is the only thing holding the Titans back, and the Kraken under Mara’s command keeps supplies and ships from reaching the city. Pirates who try to rob the storehouses threaten what little supplies Caldera has left. The situation is desperate.

One stormy night, a pirate ship tries to enter Caldera harbor, only to be sunk by the Kraken. The protagonist helps the survivors, and among them is Patty. She survived the sinking, and she knows her father, the famous pirate Gregorius Emanuel Steelbeard, has found a way to sail the seas safely. Rumor says he has a weapon that could kill the Kraken. The Inquisition commander Carlos decides to send the agent after Patty and her father, hoping she can lead him to the weapon.

Combat and Character Progression

Risen 2 is an action RPG built around a third-person perspective and a skill tree system. You choose from five attributes: Blades, Firearms, Toughness, Cunning, and Voodoo. Each attribute has its own set of Talents, which are skills and perks. You cannot change the look of your character, but you can dress him up and build your skills around swords, guns, magic, stealth, or brute force. The system is flexible, and it lets you tailor your approach to combat, exploration, and problem-solving.

Gold comes from selling items to vendors, and you can buy gear and supplies from them too. The game’s economy ties into the progression system, since you need gold to buy better equipment and upgrade your abilities. It is a straightforward loop, and it works well enough, though it can feel repetitive after a few dozen hours.

The Five Attributes

Here is how the five attributes break down:

  1. Blades covers swords, daggers, and throwing weapons.
  2. Firearms handles pistols, rifles, and other gunpowder-based arms.
  3. Toughness determines how much damage you can take.
  4. Cunning focuses on stealth, thievery, and persuasion.
  5. Voodoo revolves around black magic and rituals.

Each attribute feeds into a larger class identity. A Blades-focused build might be a sword-and-board warrior, while a Firearms build leans into ranged combat. A Voodoo caster relies on spells and rituals, and a Cunning build is all about hiding and deceiving. The Talents within each attribute give you specific abilities, and you can mix and match across all five to create a hybrid build. That flexibility is one of the game’s strengths.

Grinding and the Kraken Problem

The problem with Risen 2 is pacing. The early hours are strong, with Patty’s introduction carrying the weight of the plot. But the middle stretch drags, and the grind sets in quickly. Side quests are plentiful, and many of them involve fetching items, killing named enemies, or exploring hidden locations. Some of these are fun, especially when they tie into Patty’s treasure hunt or the larger mystery of her father. Others feel like filler, and they pad out the experience without adding much.

The Kraken is the game’s central threat, but it is underused. You see it sinking ships, you hear about its attacks, and you know it is preventing supplies from reaching Caldera. But you do not fight it directly until very late in the game, and even then the encounter is brief. The Kraken should be the villain, but it feels more like a distant nuisance than a constant danger.

Sound and Look

The game’s audio and visual style lean heavily on pirate fantasy tropes. The music is atmospheric, with swashbuckling themes and voodoo-inspired tracks. The voice acting is solid, particularly for Patty and the Inquisition commander Carlos. The visuals are competent but dated, with textures that show their age and lighting that sometimes struggles in dark dungeons. The islands look distinct, with sandy beaches, lush forests, and rocky cliffs, but the draw distance is limited and the frame rate can dip during busy encounters.

The game runs on three platforms: PlayStation 3, PC, and Xbox 360. The PC version was developed directly by Piranha Bytes, while French developer Wizarbox handled the console ports. The console versions were released in late summer 2012, after the PC release in late April. The platform differences are noticeable, with the PC version offering a smoother experience and the console ports showing more technical limitations.

Final Word

Risen 2: Dark Waters is a mixed bag. Its best moments are its character-driven story and its open-world design, which lets you wander the islands at your own pace. Its worst moments are its grind and its failure to deliver on the Kraken threat. The skill system is flexible, the world is detailed, and the pirate theme is executed well. But the pacing issues and the weak final confrontation leave a sour taste.

The game is worth playing for fans of the genre, but newcomers might find the middle stretch frustrating. It is a game that shows ambition, even if it does not fully deliver on its promises. The score reflects that tension: 6.4 out of 10.

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