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Snap’s Gallery Lets You Build Everything From Flappy Bird to a BASIC Interpreter Yourself

A gallery of user-built projects in Snap, a visual programming language for kids and adults alike, ranging from simple games to complex emulators.

By mitch·5 min read
A visual programming interface displaying a gallery of colorful blocks representing user-built projects in Snap.

Snap is a programming language built for people who have never touched code before — and a platform for serious study of computer science. The project runs online, and its gallery of user-built projects is now drawing attention from Hacker News readers.

The gallery is a directory of what users have built in Snap. It includes games, simulations, educational tools, and art projects, all created by people who chose Snap as their coding environment. The range is wide enough that a parent might find a simple memory game next to a college student’s machine learning model.

What Snap Is

Snap is described as “a broadly inviting programming language for kids and adults.” That is the stated aim of the platform, and the gallery backs it up. Anyone can open the editor and start building within minutes.

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The language is visual — code appears as colored blocks. That design is meant to lower the barrier for beginners.

The platform is also a tool for serious study of computer science. It supports advanced concepts like artificial neural networks, digital signal processing, and basic computer architecture. Those features sit alongside the simpler entry points, which is why the gallery spans everything from a flappy bird clone to a BASIC interpreter.

The Gallery’s Range

The gallery is organized by category: Games, Art, Maths, Computer Science, and more. Each section contains dozens of projects, and each project links to its creator’s profile. The display is scrollable, and the gallery moves through pages of examples.

Here is a small selection of what appears in the gallery:

Category Project
Games Wordle (Final Version), Memory Match: Meow Edition, Snake, Flappy Bird, Battle in the Rain
Art Sepahs, Brush Training V2, Rainbow Squiggles, Spherical Art Test
Maths Central Limit Theorem, Lissajous Interactive, Approximation of Pi by Monte Carlo
Computer Science Basic Interpreter, Chip-8 Emulator, Node Editor, Selecting Objects

What Users Have Built

The gallery shows a wide range of skill levels and interests. Some projects are simple games made for fun. Others are serious academic demonstrations. Both kinds live side by side.

Take the games section. There is a version of Wordle, a memory card game featuring cats, a snake game, a flappy bird clone, and a battle scene set in the rain. These are familiar ideas, but they are built entirely in Snap’s visual system, which means each project is a working piece of code rather than a screenshot or a video.

The art section is where the gallery gets stranger. One project is titled “Sepahs,” and another is “Brush Training V2.” Both are creative pieces that use Snap’s drawing tools. There is also a rainbow squiggle generator, a spherical art test, and a piece called “Swirls” that creates dynamic shapes.

The maths section leans into simulations and visualizations. There is a central limit theorem demonstration, a Lissajous interactive simulation, and an approximation of pi using the Monte Carlo method. These are the kind of projects that a teacher might assign as a way to make statistics or geometry feel less abstract.

The computer science section is the most technical. It includes a basic interpreter, a chip-8 emulator, a node editor, and a salesman algorithm. These are tools and systems that require real understanding of how computers work, not just patience with a puzzle.

Why People Keep Coming Back

Snap has been around for years, and its gallery reflects that history. The projects were built over time, and the variety shows what users have found interesting at different points in the language’s development.

The gallery also shows that Snap has a community. Creators share their work, and other users can explore the projects directly in the browser. That means anyone who finds a project they like can open it, see how it works, and start making changes themselves.

The fact that these projects exist at all is evidence of Snap’s appeal. A language that only serves beginners would produce simple games. A language that only serves researchers would produce unreadable papers. Snap manages both, which is why the gallery feels like a genuine record of what people actually do with the tool.

The Case for Snap

Snap’s value comes from being two things at once. It is an entry point for beginners, who can learn the basics without fear. It is also a research platform, where advanced students and professionals can build complex systems.

That dual role is rare in software. Most tools pick a lane — education or production — and stick to it. Snap tries to do both, and the gallery shows that the attempt works.

The gallery also demonstrates the power of visual programming. Code that reads like English can be easier to understand than code that reads like symbols, especially for people new to logic. Snap’s blocks make that visible.

What We Learn From This

The gallery is a snapshot of what people actually make with Snap. It is not a marketing brochure. It is a collection of real projects, built by real people, for real purposes.

That is the strength of the format. The gallery shows the full spectrum of what Snap can do, from a cat memory game to a chip-8 emulator, and it does so without any editorial filter beyond the platform’s own categories.

The gallery also shows the staying power of Snap. A language that produces this much varied content over time has clearly found a permanent place in the world of programming education.

Our View

The gallery is a reminder that programming is not just a professional skill. It is a hobby, a creative outlet, and a way to solve problems. Snap makes all of those uses accessible.

The breadth of the gallery is the story here. It is not a list of the same kind of project repeated. It is a list of different projects, each one proof that Snap can hold a beginner’s curiosity and a researcher’s ambition at the same time.

That is a rare combination. Most tools serve one audience well and leave the rest behind. Snap serves both, and the gallery shows the results.

The gallery is worth visiting. It is a record of what people actually do with a tool, and it is far more interesting than any feature list could ever be.

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