
Capcom Says AI Will Help Build Games — But It Won’t Replace Humans
Capcom opens up about its RE Engine and how it's using AI to help, not replace, human developers on the engine.


Capcom opens up about its RE Engine and how it's using AI to help, not replace, human developers on the engine.

Capcom renames its RE Engine the 'REX Project,' an AI-generation game engine with new tools like RE:Dox and RE:Flows.

Capcom's Ishida reveals the REX Project, a plan to fold AI into game development workflows while keeping generative AI out of content creation.

Capcom reveals plans to transform its RE Engine into an AI-assisted game engine, speeding development without replacing artists.

Capcom's Mega Man: Dual Override team talks dual protagonists, custom chips, and balancing old-school difficulty for new players.

Six Switch 2 games arrive in October 2026, from a cult indie puzzler to a blockbuster military shooter returning to Nintendo.

Capcom explains the painstaking process behind Monster Hunter Wilds' stable 30FPS on Switch 2, ahead of its 5th December launch.

Capcom's producer explains why rebuilding Monster Hunter Wilds for Switch 2 was 'painstaking' and 'endlessly' hard.

Zach Cregger's Resident Evil film boosted PS5 sales of RE2 and RE4 remakes by over 50%, with RE2 jumping 64%.

Resident Evil Requiem's sales top $500m, but its opening weekend was beat by Capcom's own price drops on older games.

A tale of a winged lawyer of birds, attorney at law, whose game of evidence and courtroom jests suffers a slow, weary pace.

Capcom admits players got better than expected and is retuning Monster Hunter Wilds: Ascendance's endgame difficulty.
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