
EA’s open-world mob sequel turns running a crime family into a second job
A review of The Godfather II (2009), the open-world mob game from EA Redwood Shores, covering the Don's View, BlackHand combat, Havana and Miami.


A review of The Godfather II (2009), the open-world mob game from EA Redwood Shores, covering the Don's View, BlackHand combat, Havana and Miami.

Unreal Tournament III review: Epic's 2007 shooter scores 6.4/10 with a great engine and strong multiplayer, but no clear reason to exist beyond its name.

Slender: The Arrival review — Blue Isle's flashlight-in-the-dark horror gets the atmosphere right and the length wrong. IGDB critic aggregate: 6.1/10.

Deadlight strands you in a ruined Seattle with a fire axe, three health points, and almost no bullets — a 2012 side-scroller that wants you to run, not fight.

Ratchet & Clank: Into the Nexus review — a short, gravity-heavy PS3 finale to the Future saga with great gadgets but not enough of them.

Dynasty Warriors 8 review: Omega Force's 2013 hack-and-slash adds branching Story Mode, four-character stages and restored co-op, but gates its best idea

Hard West review: CreativeForge's 2015 supernatural Western tactics game trades XCOM's random hit chances for a luck system and poker-card progression.

Lifeless Planet review: a one-way astronaut, a Soviet ghost colony and a glowing guide make a great hook, but the 2014 puzzle adventure walks it thin. 6.1/10.

Chroma Squad, Behold Studios' tactical RPG about running a Power Rangers-style show, reviewed: 7.2/10 for its studio sim, not its battles.

Fat Princess Adventures (2015) drops the original's competitive hook for four-player co-op dungeon crawling on PS4. Fun, forgettable, and a fair 6.7/10.

Rebellion's 2016 Battlezone reboot for PlayStation VR scores 6.1/10 — a great cockpit and co-op tank shooter held back by a flat procedural campaign.

Full Mojo Rampage review: a 2014 voodoo rogue-like from Over the Top Games that scores 6.9, where co-op carries a good setting and a flat camera.
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