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Voodoo Co-op Action That Fights Its Own Camera

Full Mojo Rampage review: a 2014 voodoo rogue-like from Over the Top Games that scores 6.9, where co-op carries a good setting and a flat camera.

By mitch·5 min read
A character leaps through a brightly colored platform level as rhythmic pulses glow around him.

Full Mojo Rampage came out in 2014 with three platforms on its label and a small studio’s name on the box. Over the Top Games developed it and published it, with Nicalis, Inc. sharing the publishing credit. It landed on PlayStation 4, PC, and Xbox One. A critic aggregate of seven outlets settled it at 6.9 out of 10. That number is the right one, and this review lands there too.

Voodoo reality as a setting

Full Mojo Rampage takes place inside the confines of the Voodoo reality. That is the whole map. The game is a rogue-like, and the realm works by a single rule: only the most powerful rites and powers can provide a safeguard against evil. Everything else in the design follows from that premise.

The themes are action, and the genres listed are shooter, role-playing, and indie. That is a crowded tag set, and in this paper’s view it oversells what the game delivers. It wants the fast loop of a shooter, the slow build of an RPG, and the scrappy economy of an indie release. It gets partway to each.

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Bird view, isometric, and what that costs

The perspective is bird view and isometric. You look down at the action from above, at an angle. This is a decision with consequences, and Full Mojo Rampage does not escape them.

An isometric camera flattens a shooter. You aim with a direction, not a crosshair. You read a room by its shape, not by what is in front of your face. The Voodoo reality becomes a board you move across rather than a place you stand in. For a rogue-like, that is a workable trade. For a shooter, it is a tax.

Modes and how the game is played

Full Mojo Rampage supports single player, multiplayer, and co-operative play. Those are the three modes, and they do not carry equal weight in practice.

  1. Single player — the default way to meet the Voodoo reality, and the way most players will see the rites and powers for the first time.
  2. Co-operative — the mode where the shooter half of the game has other players in the room.
  3. Multiplayer — the broadest of the three labels, and the one the game’s footprint struggles to fill.

That ranking is this paper’s read, not a statement from the developer. Co-operative play gives the isometric shooter a reason to exist. Single player exposes how thin the loop is when you are the only one in it.

What the 6.9 actually measures

A 6.9 from seven outlets is not a disaster and not a recommendation. It is the score of a game that does several things correctly and one thing well enough to matter.

Element What Full Mojo Rampage does How it holds up
Setting Voodoo reality, rites and powers as the only safeguard against evil Strong premise, thin delivery
Perspective Bird view and isometric Functional, but blunts the shooter
Genre mix Shooter, RPG, indie Three tags, one clear identity
Modes Single player, multiplayer, co-operative Co-operative carries the game

The setting is the best thing here. The Voodoo reality is a specific place with a specific rule, and in this paper’s view that rule is the game’s strongest asset. Rites and powers are not decoration. They are the safeguard, which means the game’s progression and its fiction point the same direction.

Over the Top Games and the Nicalis credit

Over the Top Games developed Full Mojo Rampage and published it. Nicalis, Inc. is also listed as a publisher. That split matters less than it sounds. What matters is the size of the thing. This is an indie release with an indie release’s reach, and it shipped on PlayStation 4, PC, and Xbox One.

The PC version has the most natural home for an isometric shooter. The console versions ask a controller to do work the camera does not really support. None of the three is broken. None of them is the version you would tell a friend to buy first.

The rogue-like problem

Rogue-likes live and die on the run. A good one makes you want the next attempt before the last one is finished. Full Mojo Rampage gets the structure right and the pull wrong.

The Voodoo reality is a fine frame for repetition. Rites and powers reset, the realm stays hostile, and the safeguard is always temporary. That is the genre working as designed. But a rogue-like needs its moment-to-moment combat to be the reward, and an isometric shooter with a bird’s-eye camera cannot make every fight feel like a fight. You manage space. You do not inhabit it.

Where the score comes from

6.9 out of 10 is the published critic aggregate across seven outlets, and it is the score this review gives. That is not a coincidence and not a compromise. It is the number the game earns.

Full Mojo Rampage is a competent indie rogue-like with a genuinely good setting and a camera that works against its own genre. The co-operative mode is the reason to play it. The Voodoo reality is the reason to remember it. The shooter tag is the reason it never quite lands.

What matters here is the premise, not the execution. A game set inside a Voodoo reality where only the most powerful rites and powers hold evil back is a game with a point of view. Over the Top Games had that point of view and built a functional shell around it. The shell is what shipped.

What is noise is the genre list. Shooter, RPG, indie — three labels competing for one identity. Full Mojo Rampage is not a shooter with RPG elements or an RPG with shooter elements. It is a co-operative rogue-like in a distinctive skin, and the extra tags only blur what the game actually is.

Against what came before it in 2014, Full Mojo Rampage sits in the middle of the indie pack. It does not embarrass the platforms it launched on. It does not justify them either. The PlayStation 4, PC, and Xbox One versions all exist, all work, and all ask the same question: why this camera, for this genre, in this realm?

The answer the game gives is the Voodoo reality itself. That is a real answer. It is just not a complete one.

6.9 of 10.

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