
Mike Bithell’s debut still makes players feel things about coloured rectangles 14 years on.
Thomas Was Alone turns faceless rectangles into unforgettable characters, thanks to Danny Wallace's BAFTA-winning narration. Our review scores it 7.6/10.


Thomas Was Alone turns faceless rectangles into unforgettable characters, thanks to Danny Wallace's BAFTA-winning narration. Our review scores it 7.6/10.

Titan Souls review: Acid Nerve's 2015 one-arrow, one-hit boss rush, its Soulslike legacy, and how Death's Door refined the formula. Score: 7.2/10.

Downwell review: Moppin's gunboot roguelike is one of the cleanest action games ever made, and a deliberate, confident 7.8 out of 10.

Hob, Runic Games' final wordless action-adventure, tells a dying planet's story through environment alone. A review of its puzzles, combat and lore rooms.

Darkwood review: Acid Wizard Studio's top-down survival horror traps you in a cursed Polish forest where day means scavenging and night means defending. 8/10.

Event[0] strands you on a broken leisure ship with only an AI named Kaizen-85 for company. A review of the 2016 typing-driven sci-fi game.

Knights and Bikes is a co-op action adventure from Foam Sword, built for two players on a hand-drawn island. It scores 7.8 of 10.

Superliminal review: Pillow Castle's 2019 forced-perspective puzzler still holds up, with a cube that resizes by sight and a twist that lands.

Omensight review: Spearhead Games' time-loop action RPG sends the Harbinger through Vera's murder again and again. Stylish combat, grim ending, 7.9/10.

Papo & Yo review: Minority's semi-autobiographical puzzle platformer about a boy and his monster, scored 7.5 of 10.

Dungeon of the Endless review: Amplitude's 2014 roguelike tower defense still punishes, still rewards, and still trusts you to figure out why you died.

OlliOlli review: Roll7's one-life skateboarding game on Vita, its perfect-landing scoring, Daily Grind, ports, sequels, and a 7.9 score.
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