
Colin McRae: Dirt Review — The Pyramid, the Points and the Repair Clock
Colin McRae: Dirt launched in 2007 with 46 cars, a 60-minute repair clock and a 100-player mode that was really solo hot-lapping.


Colin McRae: Dirt launched in 2007 with 46 cars, a 60-minute repair clock and a 100-player mode that was really solo hot-lapping.

Ghost Recon Advanced Warfighter 2 review: a 2007 tactical shooter set on a 72-hour border clock, Crosscom 2.0, and a PC version that plays differently.

Puzzle Quest: Challenge of the Warlords blends match-three puzzles with fantasy role-playing, and it still holds up across its many ports.

SSX launched the PlayStation 2 in 2000, invented boardercross-inspired arcade snowboarding, and won Console Game of the Year. A retro review.

Full Spectrum Warrior (2004) made you command two fireteams with a cursor, never a trigger. A review of Pandemic's real-time tactics experiment.

Burnout Dominator review: EA UK's 2007 PS2 and PSP racer brings back Burnout chains and the blue boost meter, but drops Crash Mode. Score: 8/10.

Warhawk launched on PS3 in 2007 with no single-player campaign, 32-player online battles and the AS-3 Tow Missile. A retrospective review scoring 8.5/10.

Anomaly: Warzone Earth review — 11 bit studios' reverse tower defense sends a convoy into alien-occupied Baghdad and Tokyo. 8.5/10.

Call of Duty: Finest Hour (2004) was the series' first console entry — three campaigns, six stories, a Giacchino score, and Brian Johnson on voice duty.

A review of Max Payne 2: The Fall of Max Payne, Remedy's 2003 noir shooter sequel — bullet-time upgrades, Mona Sax, and a score of 8.4/10.

Doom 3 review: id Software's 2004 Mars horror shooter, its flashlight-or-gun mechanic, id Tech 4 engine, 3.5 million sales, and why the darkness still works.

Fable II launched in 2008 as Lionhead's open-world sequel, adding property empires, a loyal dog and moral choices across Albion 500 years on.
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