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Puzzle Quest: Challenge of the Warlords Review: Match-Three Meets Fantasy RPG

Puzzle Quest: Challenge of the Warlords blends match-three puzzles with fantasy role-playing, and it still holds up across its many ports.

By mitch·3 min read
A hero stands before a glowing grid of colored gems, ready to strike down a monstrous foe.

Puzzle Quest: Challenge of the Warlords shouldn’t work. A match-three board and a fantasy role-playing campaign have almost nothing in common, and the 2007 release from Infinite Interactive and publisher D3 Publisher welds them together anyway. It works, and it works better than most games that try only one of the two.

Trailer, via GoNintendoRMC.

Matches, Spells and the Kingdom of Etheria

The setup is standard high fantasy. Etheria needs saving from Lord Bane, and the player does it by moving a character across a simple map, taking quests, and fighting monsters for experience and treasure. What separates Puzzle Quest: Challenge of the Warlords from its genre neighbors is the combat. Fights happen on a Bejeweled-style board, and matching colored gems deals damage, builds spell power, or triggers abilities that change how the board behaves.

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That single decision carries the whole game. Every match is a small tactical choice, and every spell is a reason to care which gems are about to fall. Losing a match because an opponent lined up a chain hurts in a way that a bad dice roll never does.

The campaign is long. More than 150 quests run through the main story and its side content, and gold earned along the way buys equipment or builds up a citadel that unlocks more options. Four professions set a character’s starting statistics and spell leanings, so two players can approach the same fight with different tools.

Quick-Play, Ports and the Long Tail

Puzzle Quest: Challenge of the Warlords arrived first on the Nintendo DS and PlayStation Portable in 2007, then spread across Microsoft Windows, OS X, Xbox 360, PlayStation 2, PlayStation 3, Wii, iOS, and Nintendo Switch. The extended content differs by platform, and that split is worth knowing before buying.

Version Extra content
Original Nintendo DS and PlayStation Portable release Base campaign
Xbox 360, PlayStation 3, iOS “Revenge of the Plague Lord”
Nintendo Switch (Puzzle Quest: The Legend Returns) “Revenge of the Plague Lord” and “Attack of the Golem Lord”

The Switch edition carries the most. A remastered version, Puzzle Quest: Immortal Edition, followed in September 2025 for Nintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S.

Quick-play mode drops the campaign and puts two players head to head, which is where the design shows its bones. Strip away the quests and the map and the gem board still holds up.

The fusion is the point, and it is why Puzzle Quest: Challenge of the Warlords lasted. The role-playing layer gives the matching stakes; the matching keeps the role-playing from becoming bookkeeping. The ports are uneven and the later re-releases have muddied which version a new player should actually buy, but the core has not aged.

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