The Walking Dead: Season Two hands the controller to a child and never lets go. Telltale Games built its 2013 sequel around Clementine, the young girl Lee Everett died protecting in Season One, and the switch is the smartest thing the studio did. She is orphaned, alone, and searching for safety in a world where the living are often worse than the dead.
Trailer, via Telltale Games.
Clementine Takes the Lead
Season Two is a point-and-click adventure, same as its predecessor. You move Clementine through each environment, examine scenery, collect objects, and push the story forward. Conversations run on trees with timed replies, and staying silent is always an option. Let the clock run out and the scene continues as if you said nothing.
That silence mechanic carries real weight. Characters remember how Clementine treated them, and those reactions shape later events. Save files from Season One and the 400 Days add-on carry over too, so old choices resurface.
The action beats are quick-time events. Fail one and the game restarts at the top of the scene. Some demand a decision inside a time limit, like picking which of two characters to save from walkers.
The cast around Clementine is strong. Melissa Hutchison returns as Clementine. New faces include Luke (Scott Porter), a survivalist who befriends her; his friend Nick (Brian Bremer) and uncle Pete (Brian Sommer); doctor Carlos (Kid Beyond) and his daughter Sarah (Louisa Mackintosh); and Alvin (Dorian Lockett) with his pregnant wife Rebecca (Shay Moore). Michael Madsen plays William Carver, the dictator the cabin group fled. The season starts in Georgia and moves north toward Michigan, where the survivors believe a large camp waits.
Choices That Don’t Always Land
Here is where the season stumbles. Telltale trimmed the hub areas where players once wandered and poked at the world, and the loss shows. The game funnels you down corridors of conversation and quick-time prompts with less room to breathe.
The bigger problem is the choices. Season Two promises that decisions matter, and mechanically they do — a character you fail to save simply won’t appear later. But too many forks collapse back onto the same track. The tension is real; the consequences often aren’t.
Ranking the season’s strengths:
- Clementine as protagonist — the series’ best idea, fully committed.
- The atmosphere and constant sense of threat.
- Melissa Hutchison’s performance, carrying scenes that could have gone maudlin.
- The returning cast and carried-over save data.
- The choice system, which talks bigger than it delivers.
Many players will find Season Two a step below the first game, and that’s fair. The original had Lee, and Lee’s arc was the engine. Clementine’s season has to build its own engine, and it mostly does — the girl who once needed protecting now makes the calls, and some of them are ugly. That’s the point.
The lack of hub areas and the soft choices keep this from matching its predecessor. But the atmosphere, the tension, and Hutchison’s work make it essential.
Get the Notebook.
The day's best stories and every fresh verdict, in plain English, in your inbox by seven. One email a day, no more.





