Four Magic: The Gathering decks have been put through the wheel of fate, and each has been judged worthy of Commander play. The decks belong to four players, and each was built around a different commander.
The Wheel and Its Selections
The Commander VS series puts together decks for public viewing, and today’s batch comes from that format. Each deck is presented for readers to see, with no outside measure of merit attached. The result is a quartet of commanders that cover very different ground, each with its own reason for being shown.
Kaust and the Eyes of the Glade
Kaust, Eyes of the Glade leads a deck built to protect itself. The deck carries 31 creatures, 6 artifacts, and 13 enchantments, backed by 7 lands.
The deck leans heavily on creatures, with 31 of them in the mix. Artifacts and enchantments round out the support.
“The Almighty Wheel chooses our fates.”
Frodo and Sam
Frodo & Sam leads a deck built for resilience and protection. With 32 creatures, 7 artifacts, and 6 enchantments, the deck is designed to survive through attrition.
The deck also carries a notable number of sorceries and instants, with 8 of each.
Jared Carthalion, True Heir
Jared Carthalion, True Heir leads a deck heavy on spells. The deck carries 19 sorceries and 11 instants, backed by 8 artifacts and 6 enchantments.
The deck also includes a planeswalker.
Mr. House, President and CEO
Mr. House, President and CEO leads a deck built around sheer force of numbers. The deck is built around 24 creatures, 17 artifacts, and 5 enchantments, with a planeswalker in the mix.
The artifact count is high, which suggests a strategy built around equipment and mana acceleration. The deck also carries a large number of sorceries and instants, giving it plenty of ways to push through damage.
The Final Count
Here is how the decks break down:
| Commander | Lands | Creatures | Planeswalkers | Artifacts | Enchantments |
|---|---|---|---|---|---|
| Kaust, Eyes of the Glade | 7 | 31 | 2 | 6 | 13 |
| Frodo & Sam | 37 | 32 | 2 | 7 | 6 |
| Jared Carthalion, True Heir | 37 | 17 | 1 | 8 | 6 |
| Mr. House, President and CEO | 37 | 24 | 1 | 17 | 5 |
Each deck carries its own strengths and weaknesses. Some are built to protect, some to disrupt, and some to win by sheer force.
The Verdict on the Wheel
The selection shows different approaches to the game. One deck is built for protection, another for resilience, another for control, and another for pure aggression.
That variety is the strength of the Commander format. Players can build decks around commanders that speak to their own play style, whether they want to protect their creatures, disrupt their opponents, or simply win by overwhelming force.
The wheel has spoken, and these four commanders have been presented for viewing.
See the a run of 29 images at Articles.
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