WRITTEN IN PLAIN AMERICAN ENGLISH.
About
CLAY TRIBUNE.
ShopCartAccount
Advertisement

A Decade On, Masquerada’s Masked World Holds Up

A masked detective's city of gaslight and shadow, where masks rule and a mystery waits to be solved. A review of Masquerada: Songs and Shadows.

By mitch·7 min read
A masked detective walks through a gaslit city ruled by nobles, each mask a symbol of rank and power.

Masquerada: Songs and Shadows puts players in the role of a masked detective in a city built on gaslight and shadow, and it earns its place as one of the more distinct role-playing games of 2016. Developed by Masquerada Studios, the game launched in September of that year, arriving late enough that reviewers had plenty of other titles to compare it against. It lands with a critical score of 7.2 out of 10, which reflects a game that is ambitious in design and awkward in execution.

The setting is the heart of what sets Masquerada apart. Players move through a city of masked nobles, each mask a symbol of rank, wealth and power. The detective protagonist is a private investigator working outside the official system, and the city he walks is a network of hidden streets, secret meetings and public squares. The masks themselves are the currency of social life, and the game leans on that symbolism throughout its narrative.

Trailer, via Witching Hour.

Advertisement

The City and Its Masks

The city is the star of the show. Each district carries its own feel, from the grand estates of the upper class to the cramped, rain-swept streets of the poor. The visual style is hand-painted and highly detailed, with lighting that shifts depending on the time of day and the weather. It is a striking look, and it holds up across the entire game.

The masks are more than decoration. They determine who a character can speak to, what quests become available, and even which parts of the city can be entered. A noble mask gets you past guards and into exclusive areas; a commoner mask closes doors. This system adds a layer of social strategy to the usual exploration, though it can also feel limiting when the game forces you to wear the wrong mask for a whole quest.

The way the mask system operates is simple to describe but complex in practice. A player might enter a district dressed as a noble, gain access to a conversation with a wealthy merchant, and then discover a quest that requires them to switch to a commoner mask to speak with a servant instead. The game tracks these requirements constantly, so a player who tries to enter a noble-only area while wearing a commoner mask will be stopped at once. That constant attention to status is part of what makes the city feel lived-in, even as it occasionally limits the player’s freedom.

Combat and Its Limits

Combat in Masquerada is a mix of swordplay and spellcasting, and it is where the game shows its rough edges. The fighting is simple: press a button to attack, press another to defend, and use a third to cast a spell. That simplicity is fine for the first few hours, but it quickly becomes repetitive when enemies start hitting harder and the game demands more precise timing.

The dodge system is particularly frustrating. Players can roll away from attacks, but the timing window is narrow and the game rarely tells you why a dodge fails. A missed dodge means taking damage, and since health is limited, a single mistake can end a fight quickly. Bosses are designed around pattern recognition, which works well for some fights but feels tedious for others.

The game does not offer much in the way of additional combat options. There is no cover system, no blocking stance beyond the basic defense button, and no way to break an enemy’s guard. Players who want to experiment with different tactics will find little room to do so. The game sticks to its simple attack-defend-cast formula throughout, and while that consistency can be reassuring in the early hours, it becomes a burden as enemies grow stronger and the margin for error shrinks.

Quest Design and Length

The main plot of Masquerada: Songs and Shadows is solid, with a mystery that builds slowly and pays off near the end. Side quests are plentiful, but they often repeat the same fetch-and-deliver formula. Players are asked to deliver a letter, find an item, or speak to three witnesses about the same crime. These tasks are not terrible on their own, but they pile up fast, and the game does not offer much variety in how they are presented.

The pacing suffers as a result. The early hours move at a steady clip, but the middle stretch drags as side content accumulates. Some players will find the length rewarding; others will find it exhausting. The game does not always make the distinction clear, leaving players unsure whether a long road is a feature or a flaw.

That uncertainty is part of what makes the middle portion of the game difficult to recommend. Players who approach the game expecting a quick, linear adventure will be disappointed by the amount of grinding required to progress. Players who are willing to put in the time will eventually reach the payoff at the end of the mystery, but the journey there is longer than it needs to be.

Writing and Voice Acting

The writing is competent but uneven. Character dialogue is sharp when it focuses on the city’s politics, less so when it turns to personal drama. The voice acting is generally strong, with standout performances from the lead detective and several supporting characters. The game’s world is full of memorable figures, even if their stories do not always land.

The music matches the city’s mood, shifting from tense string passages during combat to gentle piano pieces during exploration. It is a pleasant score, though it tends to blend together after long play sessions. Sound design is also strong, with footsteps echoing in empty streets and the sound of rain adding texture to outdoor scenes.

The sound design deserves particular note. The rain, in particular, carries a weight that makes the city feel alive. Every wet street and dripping roof adds to the atmosphere, and the game uses these sounds to great effect during its quieter moments of exploration.

Performance Across Platforms

Performance on PS4 is stable, with few technical hitches beyond occasional frame drops during busy combat scenes. PC and Mac versions perform similarly, though they require more powerful hardware to keep the hand-painted visuals running smoothly. Load times are short, and the game rarely crashes, which is a relief given how demanding its systems can be.

What Works and What Falls Short

The best parts of Masquerada: Songs and Shadows are its setting and its combat ideas, even if neither is fully realized. The worst parts are its repetitive side content and its unforgiving dodge mechanics. Taken together, the game offers a unique experience that rewards curiosity and punishes carelessness.

Players who enjoy exploration and puzzle-solving will find plenty to like. Those who want fast, fluid combat or a tight story may walk away disappointed. The game’s ambition is visible in almost every corner, but its execution often falls short of its goals.

Where It Lands

Masquerada: Songs and Shadows is a game of contrasts. Its world is rich and detailed, its combat is simple but functional, and its story is ambitious but scattered. It is a game that asks a lot of its players, offering a dense city to explore and a mystery to solve, even as it struggles to hold all its pieces together.

The score of 7.2 out of 10 reflects that tension. It is a game worth playing for its ideas, even as those ideas sometimes collapse under their own weight.

Key Facts

  • Developer: Masquerada Studios
  • Release Date: September 2016
  • Score: 7.2 of 10

The game’s biggest strength is its setting, and its biggest weakness is its combat. Players who can forgive a clumsy dodge system and enjoy wandering a hand-painted city will find plenty to love. Those looking for a tight, polished experience may find themselves frustrated by the rough edges. Masquerada: Songs and Shadows is a game worth playing, even if it does not fully live up to its ambitions.

The Notebook

Get the Notebook.

The day's best stories and every fresh verdict, in plain English, in your inbox by seven. One email a day, no more.

We send one note to confirm. Every issue has a one-click way out.

Game reviews
Advertisement

Leave a Reply

Your email address will not be published. Required fields are marked *

As an Amazon Associate, Clay Tribune earns from qualifying purchases.