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Mario & Luigi: Dream Team: A Dream Worth Having

Mario & Luigi: Dream Team brought Luigi into the spotlight on 3DS in 2013, splitting play between Pi'illo Island and the Dream World.

By mitch·2 min read
Mario bounds through a dreamy landscape of layered platforms, his shadow trailing behind him.

Mario & Luigi: Dream Team arrived on the Nintendo 3DS in 2013 as the fourth entry in the Mario & Luigi series, developed by AlphaDream and Good-Feel and published by Nintendo. It is the successor to Bowser’s Inside Story, and it carries that inheritance proudly.

Trailer, via Nintendo of America.

Pi’illo Island and the Invitation

The setup sends Mario, Luigi, Princess Peach and Toadsworth to Pi’illo Island on vacation, invited by Dr. Snoozemore, the island’s proprietor. Peach and Toadsworth trigger a moving platform into the ruins beneath Pi’illo Castle, and the brothers follow.

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Luigi naps on a bed in a collection room. A Dream Portal opens, and a dark figure kidnaps Peach.

Two Worlds, Two Perspectives

What follows splits the game in two. The overworld runs top-down across Pi’illo Island, with puzzles, minigames and platforming. The Dream World runs two-dimensional and side-scrolling on the top screen, with a sleeping Luigi on the bottom screen.

World Perspective Focus
Pi’illo Island Top-down Puzzles, minigames, platforming
Dream World 2D side-scrolling Luigi-based gimmicks

Touching sleeping Luigi does things. Make him sneeze and a gust blows. Mario commands the Luiginoids, a growing crowd of Luigis that rolls downhill in a ball and smashes blocks.

Antasma, Bowser and the Dream Stone

Prince Dreambert explains the stakes. Pi’illo Island’s sleep power comes from the Dream Stone and the Dark Stone, both of which grant wishes. Antasma, the bat-like villain detained in the Dream World after destroying the Dark Stone, has escaped and wants the Dream Stone.

Bowser arrives to kidnap Peach, meets Antasma by coincidence, and the two team up. They steal the Dream Stone and flee to a nearby mountain.

Turn-Based Combat and Timed Presses

Combat is turn-based in both worlds. When the duo meets an enemy, a battle sequence starts, and the player uses timed button presses to execute attacks and maximize damage. Weapons and utilities found on the island give an edge.

Game Release
Bowser’s Inside Story 2009
Dream Team 2013

It is familiar, and it works.

Why Luigi Finally Gets the Screen

Dream Team exists because the developers felt Luigi was underrepresented and chose to focus solely on him and Mario. The original notion was multiple Luigis on screen at once, and the dream setting was built to justify them.

That decision pays off. The Luiginoids are the best idea in the game, and the two-screen setup is used well. The pacing sags in the middle, and the island’s individual levels can feel thin. But the Dream World sections carry real invention.

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