WRITTEN IN PLAIN AMERICAN ENGLISH.
About
CLAY TRIBUNE.
ShopCartAccount
Advertisement

Pentiment Review: Obsidian’s Bavarian Mystery Rewards Patience

A scribe's pen and a village murder drive this tale of Bavaria, wherein every choice is recorded and remembered.

By mitch·4 min read
A scribe writes within a dim chamber, his pen moving amid ancient tomes.

Pentiment asks players to live several lives at once. Set in 16th-century Bavaria, the game follows Martin Brehmer, a scribe whose work recording confessions becomes a matter of life and death when a murder rocks the village of Trierberg. The game, developed by Obsidian Entertainment and published by Xbox, launched in 2022 for Series X|S, PS4, PC, and PS5. It carries a critical score of 8.5 out of 10.

Trailer, via XBOX.

A Scribe’s Pen

Martin is not a fighter. He is a man of ink and parchment, and the game makes that central. Players write down confessions, record testimony, and keep a journal that shapes the story. Choices made during interviews ripple outward, changing who lives, who dies, and how the community remembers the past.

Advertisement

The game is structured around a branching narrative that resets across multiple playthroughs. Each path offers a different ending, and the writing rewards patience. Characters speak in period-appropriate German, with English subtitles, and the dialogue carries weight. Players choose who to trust, who to betray, and how to interpret evidence, and the game tracks those decisions across scenes and chapters.

Bavaria’s Villages

Trierberg is not a static backdrop. It is a living community with distinct factions, each with its own interests and grievances. The game moves between the village, the nearby town of Dillingen, and the castle of the local prince-bishop. Each location has its own characters, its own politics, and its own secrets.

The setting is dense with detail. Churches, taverns, and market squares feel lived-in, and the game uses weather, time of day, and sound to set mood. A storm can change how a scene plays out, and a quiet evening can reveal a character’s private fears. The world is large enough to explore but small enough to hold in memory.

Choices That Last

Pentiment’s core mechanic is its journal system. Martin writes down everything he hears, and those entries become evidence in later scenes. A note about a missing horse, a whispered rumor, a confession that contradicts itself — all of it matters. The game encourages players to return to old entries, reread them, and look for connections.

This loop is where Pentiment distinguishes itself from other games in the genre. Most games let players make choices and move on. Pentiment forces players to engage with their own records, to question their own conclusions, and to rewrite their assumptions. It is a demanding system, but it pays off. The recorded memories that shape each rewritten path give the branching narrative a weight that many traditional RPGs lack.

The Case of the Murder

The murder investigation drives the plot forward. Martin is pulled into the case against his will, and the more he digs, the more he realizes that nothing is simple. Family loyalties, political ambitions, and personal grudges all collide in the search for the truth.

The game does not rush the investigation. It lets players talk to witnesses, examine documents, and follow leads at their own pace. The pacing is deliberate, and some players may find early hours slow. But the payoff comes in the middle stretch, where the pieces finally fit together and the stakes grow personal.

Writing as Play

Pentiment is built around writing, and it treats that process with respect. Players spend time crafting letters, reports, and records, and the game rewards attention to detail. Martin’s handwriting changes based on his emotional state, and his journal entries carry his thoughts, doubts, and conclusions.

This focus on text-based interaction is unusual in modern gaming. Many games use writing as a device, but few make it the primary way players interact with the world. Pentiment commits fully to the idea, and it shows in the depth of its storytelling.

The Critical Score

The game’s critical reception reflects its ambition. Critics praised the writing, the world-building, and the branching narrative. Some found the pace uneven and the difficulty curve steep. Overall, the game holds an 8.5 out of 10 score, a mark that tracks with the critical consensus.

Key Facts Box
Developer: Obsidian Entertainment
Publisher: Xbox
Release Year: 2022
Platforms: Series X|S, PS4, PC, PS5
Critical Score: 8.5/10

Comparison Table: Narrative Structure
| Feature | Pentiment | Traditional RPG |
| — | — | — |
| Main Mechanic | Journal writing and record-keeping | Combat and exploration |
| Choice Weighting | Rewritten paths, recorded memories | Single branching path |
| Pacing | Deliberate, investigative | Fast, action-driven |
| Focus | Character dialogue and documentation | Player skill and leveling |

Pentiment is not a game for everyone. Its slow burn will test players who want immediate gratification. But for those willing to invest time in its world, its characters, and its writing, it delivers a rich, rewarding experience. The game respects its players, trusts them with difficult choices, and rewards careful thought.

It is a thoughtful, ambitious work that stands out among its peers. The final score is 8.5 of 10.

The Notebook

Get the Notebook.

The day's best stories and every fresh verdict, in plain English, in your inbox by seven. One email a day, no more.

We send one note to confirm. Every issue has a one-click way out.

Game reviews
Advertisement

Leave a Reply

Your email address will not be published. Required fields are marked *

As an Amazon Associate, Clay Tribune earns from qualifying purchases.