Schell Games built I Expect You to Die around a simple, cruel idea: give the player a secret agent’s hands and then punish every twitch. The VR puzzle game launched in December 2016 for PlayStation 4 and arrived on Windows in April 2017, and it remains one of the sharpest arguments for the headset as a puzzle box rather than a shooting gallery. You play a rookie spy for “The Agency,” freshly fitted with a telekinetic implant that lets you float objects across the room. Most scenarios are timed. Thinking fast is not optional.
Trailer, via Schell Games.
Dr. Zor and the Cargo Plane
The game’s structure is a run of deadly set pieces. You break out of an aeroplane inside a car. You surface an underwater escape pod. Objects sit in the environment as if scattered at random, but each one has a purpose you have to work out before the clock runs out.
The plot moves through four missions. A billionaire super-villain named Dr. Zor, who heads the evil organization “Zoraxis,” has a cargo plane bound for Zanzibar carrying a high-tech car. Your assistant, Support Agent, feeds you the details. Later you learn Zor’s lieutenant, Daniel Sans, has been building a “super-virus” to get revenge on The Agency. You go undercover, break a lab window, and build a cure from a machine and a note left by a rogue scientist. The rocket carrying the virus launches anyway. You crack it open and combine it with the cure, saving the city.
The voice cast does real work here:
- Jared Mason as “Support Agent”
- Bonnie Bogovich as “Zor AI” and “Car”
- Naomi Kyle as “Escape Pod AI”
- Anthony Daniels as “Daniel Sans”
Machine Z and the Hunting Lodge
The final mission sends you to Zor’s hunting lodge, where “Machine Z” is hidden. You solve clues, get attacked by “deer gas” and a “bear archer,” and discover Machine Z is a gravity device powered by gravity crystals. Zor plans to start Project Golden Goose, using the machine to destroy The Agency and profit from the wreckage. You destroy it with unstable gravity crystals and leave by helicopter.
Here is the order of what actually holds up:
- The telekinetic implant, because it turns ordinary grabbing into a puzzle mechanic.
- The timed scenarios, because they make hesitation feel like failure.
- The set pieces, because a car falling out of a plane is a better pitch than any of the plot.
- The story, because the missions barely connect and the twists arrive without setup.
The comedy is the point. A game that names a villain Dr. Zor and hands you a “bear archer” is not asking to be taken seriously, and it should not be.
Where the 8.0 Comes From
I Expect You to Die runs on Meta Quest 2, Windows Mixed Reality, PlayStation VR, SteamVR, Oculus Rift and Oculus Quest, and it is single player throughout. The published critical score sits at 8.0/10 across six outlets, and that number is right. The puzzles are clever, the timing pressure is real, and the physical comedy of fumbling for an object while a timer runs is something flat games cannot copy.
The weakness is the writing between the puzzles. The Agency, Zoraxis and Project Golden Goose are scaffolding for gags, not a story. Two sequels followed — I Expect You to Die 2: The Spy and the Liar in August 2021 and I Expect You To Die 3: Cog in the Machine in August 2023 — which tells you Schell Games knew the format had legs even when the plot did not.
What matters most is the implant. It is the one idea here that changed how VR puzzles get built, and it is why the first game still plays better than its own villains deserve.
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