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Guitar Hero 5 Review: Accessible, Ambitious, and Commercially Undersold

Guitar Hero 5 review: 85 songs, drop-in band play, Rockfest modes, and the Kurt Cobain controversy that still gets argued about. Score: 8.1/10.

By mitch·4 min read
A guitarist holds a guitar-shaped controller amid a bright stage lit by colored lights.

Guitar Hero 5 landed in September 2009 with 85 songs, a redesigned band mode, and a promise that Neversoft and Activision had finally made the plastic-instrument party welcoming to anyone who picked up a controller.

That promise mostly holds. Guitar Hero 5 is among the most accessible games in the series, and it earns its 8.1/10 by cutting the friction that made earlier entries a chore to start.

Trailer, via WCG – World Cyber Games.

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Drop-In, Drop-Out, and the End of the Menu

The biggest change is structural, not musical. Players can now jump in and out of a song mid-performance, and a band can be built from any combination of available instruments — including all four players on the same instrument if they choose.

Guitar Hero World Tour forced one of each instrument. Guitar Hero 5 removes that rule entirely, and the effect is immediate: drop-in play means a player can join a song already in progress rather than waiting for the next one.

Reviewers singled out the accessibility improvements, noting that players can start playing without spending excessive time in menus. That sounds like a small thing. It is not. The series had leaned on menus and setup screens, and Guitar Hero 5 pulls the focus back toward the party.

Rockfest, Band Moments, and the Scoring Grid

The competitive layer is where Neversoft gets ambitious. Rockfest is a multiplayer mode built from several scoring mechanisms, each reshaping how a band earns points rather than simply racing to a high total.

The core loop is unchanged. Players match scrolling notes on a note track, and correctly hitting ten consecutive notes adds to the score multiplier by one, up to a maximum of four times the original. Star Power, built through specially marked sections, doubles the current multiplier up to 8x. Should the performance meter fall below a certain threshold, the song ends prematurely and a virtual audience boos the player off the stage. Challenges, both song-specific and general, unlock avatars, clothing and other extras.

Mode Players Notes
Single player 1 Career and Challenges
Local band Up to 4 Any instrument combination
Online band Up to 4 Co-operative play
Rockfest Multiplayer Several scoring mechanisms
GHTunes — User-created music studio

Johnny Cash, Kurt Cobain, and a Very Broad Track List

The set list runs 85 songs by 83 separate artists. Several musicians were motion-captured as playable avatars, among them Johnny Cash, Carlos Santana, Shirley Manson and Matthew Bellamy.

The Kurt Cobain avatar is the flashpoint. Controversy arose over the ability to use Cobain’s avatar to perform songs by other artists within the game — a real tension between the freedom the game sells and the dignity of the person being modeled.

The track list drew a related complaint: too broad. Eighty-five songs spanning 83 artists is a lot of surface area and not much depth. A set list that tries to please everyone rarely produces the run of songs that makes a party night memorable, and the breadth is the catalog’s defining weakness.

What Sold, and What It Cost

Guitar Hero 5 sold well, but it moved about 1.2 million copies across all platforms — less than 50 percent of Guitar Hero World Tour’s sales. That is the number that mattered to Activision.

The improvements to Career and competitive multiplayer were the highlights reviewers agreed on. The accessibility work is real and it holds up. But sales dropped significantly compared to World Tour, and that gap says something the review scores did not.

A majority of existing downloadable tracks from World Tour are forward-compatible with Guitar Hero 5, along with selected on-disc tracks from World Tour and Guitar Hero Smash Hits. Songs could also be exported for a fee to play in Guitar Hero: Warriors of Rock and the spin-off Band Hero. The PlayStation 2 version is a different animal — based on World Tour and using the same gameplay UI as Guitar Hero: Metallica, Guitar Hero Smash Hits and Guitar Hero: Van Halen, with a different Rock Meter design.

GHTunes returns, carrying forward the user-created music studio from World Tour, and additional downloadable content was made available.

The verdict here is that Guitar Hero 5 is among the most accessible games in the series and one that commercially underperformed. It fixed how the band plays together while failing to give that band a reason to keep playing. The drop-in play, the any-instrument bands — these are the right answers to the right questions, and they arrived in a package whose set list could not carry a night.

The Cobain controversy is the part worth remembering. It is the moment the series had to decide whether a musician’s avatar is a character or a person, and it chose character. That choice is defensible and it is why the game still gets argued about. The 1.2 million copies are the quieter story.

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