Skullgirls arrived on PS3, PC, Mac and Linux in 2012 as a fighting game built around a cast of damaged, angry young women who want revenge. The game is a 2D fighting game, and it plays like one. Its characters are designed to look like they belong in a cartoon horror film, and the story treats their pain as something real, not a joke.
The premise is simple. Each character carries a grudge, and the game lets you see why. The fighting system is built around fast inputs and deep combos, and it rewards players who learn the timing over those who simply mash buttons. The result is a game that feels dense and rewarding at its best, and frustrating at its worst.
Trailer, via GameSpot.
Cast and Backstories
The roster is the star of Skullgirls. Each fighter has a personal history tied to the game’s central villain, Filthy Rich, a businessman who offers a contract that grants power at a terrible cost. The characters include a girl whose father was killed by Rich, a cyborg built from scrap metal, and a young woman whose entire family was destroyed by him. The game does not treat these stories lightly. They are woven into the story mode, and they shape how each character moves and fights.
The cast is large for a game of this kind, and each fighter handles combat differently. Some are quick and balanced, while others trade speed for strength. The game’s difficulty curve is steep, and some characters are clearly easier to pick up than others. Players who stick with a single fighter tend to find their groove faster than those who switch between several.
“The characters are the heart of Skullgirls.”
That line sums up the game’s identity. The combat systems are solid, but the characters themselves carry the emotional weight.
Story Mode
The story mode is where Skullgirls earns its reputation. It is a long, branching path that follows the lives of several characters as they hunt down Filthy Rich. The writing leans heavily on dialogue and animation to carry its points, and it does not shy away from dark subject matter. Characters talk about loss, betrayal and the cost of power in ways that feel more mature than most fighting games attempt.
The mode is not without flaws. Some paths are shorter than others, and the pacing can drag in sections where the plot relies too much on text boxes. Still, the overall arc holds together, and the final confrontation delivers a payoff that feels earned.
Combat Systems
The core of Skullgirls is its fighting system. It uses a standard arrangement of attacks, throws and specials, but the game adds a layer of depth through its gauge system. Players build a meter during matches, which can be spent to unleash special moves or defend against attacks. This creates a risk-reward loop that forces players to manage resources while staying aggressive.
The game also includes a training mode that breaks down individual moves and combos, which is helpful for newcomers. However, the learning curve remains steep. Players who jump in expecting to win quickly will likely be disappointed. The game rewards patience and practice, and it punishes careless play.
Presentation
Skullgirls runs on a hand-drawn style that mixes cartoonish characters with darker, grittier backgrounds. The art direction is consistent across all platforms, though the console version shows some softness compared to the PC build. The character designs are expressive and distinct, and the animations are smooth enough to make every attack land with impact.
The music matches the tone of the game. It shifts between tense action tracks and quieter, melancholic pieces during cutscenes. The sound design is solid, with clean hit effects and clear audio feedback that helps players judge their attacks. The presentation is polished, even if it does not push the technical envelope.
Platforms and Online Play
Skullgirls launched on multiple platforms, and the performance varies across them. The PS3 version runs at a stable frame rate but shows some softness in textures and lighting. The PC build is the sharpest, offering higher resolution and a smoother experience. The Mac and Linux versions perform similarly to the PC build, though they rely on software rendering that can cause occasional hitches.
The game supports online play, which is essential for anyone looking to compete beyond the story mode. The netcode holds up well, and the ranked matches provide a clear ladder for competitive play. However, the player base is smaller than other fighting games in the genre, which limits the number of opponents available online.
Ease of Use and Depth
Some characters are easier to pick up than others. A rough ranking of the fighters based on ease of use and depth of play looks like this:
- The quickest and easiest to pick up.
- Balanced and versatile, with solid combo options.
- Fast but difficult to master.
- Slow but powerful, with punishing defenses.
- The hardest to control, requiring precise timing.
The Verdict
Skullgirls is a strong fighting game with a distinctive identity. Its characters are memorable, its story is engaging, and its combat system is deep. The game is not perfect, and its rough edges show in places. The difficulty curve is punishing, and the story mode drags in stretches. But the overall package is cohesive, and it stands out from other titles in the genre.
If you enjoy deep, character-driven fighting games, Skullgirls is worth your time. The game rewards dedication, and the payoff is real. It is a flawed masterpiece, one that demands patience but delivers on its promises.
Get the Notebook.
The day's best stories and every fresh verdict, in plain English, in your inbox by seven. One email a day, no more.





