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Pokémon Super Mystery Dungeon Shrinks Down Without Much to Show For It

A human child shrinks to a Pokémon's size in this tale of mystery dungeons, battles, and a town that offers little solace.

By mitch·4 min read
A diminutive human child stands before a great Pokémon in a vast and silent field.

Pokémon Super Mystery Dungeon asks players to step into the shoes of a human child who has been shrunk down to the size of a Pokémon. The setup is clever. The execution, not so much. This 3DS entry in the Mystery Dungeon series leans heavily on the spin-off’s formula, but it struggles to justify itself against the main games that preceded it.

Shrinking Down

The premise is simple: a human falls asleep and wakes up as a Pokémon, then sets out to find the way back to normal size. It is a premise that worked for the earlier Mystery Dungeon games, and it works here too. But the story is thin, and the world around it feels less like a living place and more like a set of rooms to walk through.

The Dungeons

The dungeons are built with the familiar branching paths and hidden shortcuts that define the genre. They are well made, but they lack the polish of the main Pokémon games. Some areas feel like they were designed to fill space rather than challenge the player. The branching structure gives the game a sense of exploration, even if the individual rooms themselves do not always live up to the promise of discovery.

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Fighting the Battles

Fights play out with a system that rewards memory and pattern recognition. Players must remember enemy movements and learn when to strike. It is a solid system, but it can feel repetitive over long stretches, especially since the difficulty curve is not steep. The battles are not hard, and that is part of the problem — the game does not demand much from the player beyond remembering patterns, which can make the middle portion of the game feel like a grind rather than an engaging challenge.

The Town Between Dungeons

Between dungeons, players can roam a town and talk to other characters. These conversations offer small moments of levity, but they rarely add much to the overall experience. The side content is pleasant, but it is also optional, and few players will feel compelled to return to it after finishing the main story. The town itself is a nice break from dungeon crawling, but it does not carry enough weight to anchor the game’s pacing.

How It Looks

Pokémon Super Mystery Dungeon looks dated next to the main games. The character models are simple, the environments are flat, and the animations are stiff. None of this is broken, but none of it stands out either. It is competent, not memorable. The graphics are fine for what they are, but they do not elevate the game above the rest of the Mystery Dungeon line.

The Music and Sound

The music is serviceable, and the sound effects are functional. There is nothing here that demands attention. It is the kind of audio that works in the background but gets noticed only when it stops. The soundtrack does not irritate, but it does not leave much of an impression either.

Finishing the Game

The game is not long. Players who move quickly through the dungeons can finish the main story in under twenty hours. That brevity is both a strength and a weakness. It means the game does not overstay its welcome, but it also means there is little reason to return once the credits roll. The short length keeps the game from overstaying its welcome, but it also means the experience ends before the game has much time to build momentum.

Ranking the Elements

  1. The premise and the dungeon design are the strongest elements.
  2. The battle system is solid but repetitive.
  3. The look and sound are adequate but forgettable.
  4. The story is thin and rarely rises above serviceable.
  5. The length is short but unevenly paced.

Pokémon Super Mystery Dungeon is a competent, if unremarkable, entry in the Mystery Dungeon series. It does not disappoint, but it does not impress either. Players looking for a deep, engaging experience may want to look elsewhere. Those who enjoy the spin-offs will find something to like here, but the game is best enjoyed in short bursts rather than committed to for long periods.

The game scores 6.9 of 10.

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