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Shantae Loses Her Powers and the Series Finds Its Best Game Anyway

Shantae and the Pirate's Curse review: WayForward swaps genie dances for pirate gear, and the loss becomes the point. Score: 8.2 of 10.

By mitch·5 min read
Shantae wields sword and shield amid treasure and trap-laden ruins.

Shantae and the Pirate’s Curse landed on the Nintendo 3DS eShop on October 23, 2014, and it did something no earlier game in the series had managed: it took a half-genie who had lost her magic and made that loss the whole point. WayForward Technologies developed the game and published it alongside Rising Star Games and Intergrow. It is the third entry in the Shantae series after Shantae: Risky’s Revenge, and the first built for a home console. It later reached PlayStation 4, PlayStation 5, Xbox One, Microsoft Windows, Amazon Fire TV, Nintendo Switch, and Amazon Luna.

Trailer, via WayForward.

A Half-Genie Without Her Magic

The premise is a clean reversal. Shantae has been adjusting to ordinary life since losing her genie powers. Her uneasy peace shatters when the Ammo Baron seizes control of her hometown, Scuttle Town, and then her old rival Risky Boots turns up demanding to know who stole her crew and equipment. The Ammo Baron bought the town from Mayor Scuttlebutt and is legally its new mayor, which is the kind of joke the game plays straight.

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Risky and Shantae discover a spreading Dark Magic tied to the Pirate Master, a fearsome tyrant and Risky’s former captain long ago sealed away. He now schemes to return.

Determined to stop his revival at all costs, Risky forms a reluctant alliance with Shantae to destroy the dens of evil giving him power, recover Risky’s lost pirate items, and retrieve the Dark Magic inhabiting the Cacklebats.

That alliance is the engine of the whole game. It is also where the writing does its best work.

Pirate Gear Replaces the Dances

The mechanical trade is the smartest decision here. Shantae can still attack with her hair, but her transformation dances are gone. In their place she uses pirate items found in Dens of Evil across the islands. A flintlock pistol shoots enemies and switches from a distance. A pirate hat lets her glide and ride gusts of wind. A scimitar breaks blocks with a downward thrust. Risky’s boots send her into a charging dash that breaks through certain walls. A cannon grants extra jumps in mid-air.

Each island gates one of these tools behind a boss, and the boss drops a map to the next island. It is a structure that could feel like a checklist. It does not, because every new item changes how the earlier rooms read.

A Genie Lamp and Thirty-Two Heart Squids

Smaller systems carry real weight. Shantae uses a genie lamp to suck up nearby gems, and it can also carry dark magic and other gaseous objects, including smells. Gems buy upgrades to her hair attack and her pirate gear, along with items like damaging pike balls and health-restoring potions.

Twenty cursed Cacklebats hide across the islands. Defeating them and extracting Dark Magic is what earns the best ending. Up to 32 Heart Squids can be collected as well. The game is not subtle about rewarding thoroughness, and it does not need to be.

Jake Kaufman’s Soundtrack and a Bigger Map

The title features a new soundtrack by Jake Kaufman, and it is one of the reasons the islands stick in memory. The stereoscopic visuals were built for the 3DS, and the game offers unlockable Pirate-Mode and multiple endings.

The world is spread across multiple islands reached by Risky’s ship. That is a break from the fully interconnected map of the earlier games. The trade costs some of the old pleasure of a single continuous space, but it buys variety, and the quests that send Shantae between islands give the cast room to talk.

Rottytops, the Cacklebats, and What the Story Earns

The plot resolves further than the premise promises. Rottytops reconciles with Shantae over her unwitting role in Shantae losing her magic. Risky then reveals that the Dark Magic is actually Shantae’s genie magic, corrupted and scattered across Sequin Land rather than destroyed.

That reveal reframes the entire campaign. Shantae is not chasing a stranger’s power. She is collecting pieces of herself, and her enemy is the one handing her the map. After the dens fall, Risky tries to destroy the Pirate Master’s grave and is kidnapped by the revived Pirate Master. Shantae chases him back to Scuttle Town and confronts him in the Sequin Land palace.

If Shantae does not collect all the Dark Magic before that fight, the Pirate Master escapes. The best ending is earned, not handed over.

The Case for 8.2

The critical record backs the game up. It made the Top 10 of the Club Nintendo 2014 survey of fans’ favorite games and was nominated for best 3DS game and best platformer by IGN. Met with generally favorable reviews, it was a commercial success and was later ported to PlayStation 4, PlayStation 5, Xbox One, Microsoft Windows, Amazon Fire TV, Nintendo Switch, and Amazon Luna.

The reservations are real. Island-hopping loses the coiled density of a single connected world, and a few of the pirate items do more for traversal than for combat. The Cacklebat hunt is a completionist tax, not a pleasure. But those are costs, not flaws that sink the thing.

What matters is that Shantae and the Pirate’s Curse understands its own premise. A hero without her powers should not play like the same hero with a new coat of paint. WayForward rebuilt the moveset around absence and made the loss hurt in the hands, not just in the cutscenes. The reluctant alliance with Risky Boots gives the series its first genuinely interesting relationship, and the Dark Magic reveal lands because the game spent hours making you feel the missing magic.

This is the part worth watching: the game treats a missing ability as a design constraint rather than a gap to paper over, and that is why it holds up where other sequels do not.

The Numbers Behind the Score

  • Release: October 23, 2014 (North America, 3DS eShop); December 25, 2014 (Wii U eShop); February 5, 2015 (PAL, both platforms)
  • Developer: WayForward Technologies
  • Publishers: Rising Star Games, Intergrow, WayForward
  • Platforms: Nintendo 3DS, Wii U, PlayStation 4, PlayStation 5, Xbox One, Microsoft Windows, Amazon Fire TV, Nintendo Switch, Amazon Luna
  • Genre: Platform, Adventure, Indie
  • Modes: Single player
  • Composer: Jake Kaufman
  • Collectibles: 20 Cacklebats, up to 32 Heart Squids
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