RoboCop: Rogue City puts you behind the visor of Old Detroit’s armored enforcer, and it trusts the material enough to let you do the boring parts of the job too. You clear criminals. You also conduct investigations, question suspects, and hand out criminal and traffic citations. That last detail is the whole pitch in miniature: this is a game that understands RoboCop is a bureaucrat with a gun.
Teyon developed it. Nacon published it. It landed on PlayStation 5, Windows, and Xbox Series X/S in November 2023, with a macOS version following in April 2025. Peter Weller, the original RoboCop actor, came back to voice the character. The game drew generally positive reviews from critics.
It earns that reception, mostly, with a few seams showing.
Trailer, via Nacon.
Peter Weller Returns to the Suit
Weller’s return is the headline, and it is not a stunt. The story is set between RoboCop 2 and RoboCop 3, and the developers worked to make it canon. RoboCop is still Alex Murphy, the Detroit police officer murdered by Clarence Boddicker, legally dead and rebuilt by OCP as a police cyborg.
Anne Lewis, his partner from the films, accompanies the player throughout. Kosha Engler voices her. Sergeant Warren Reed, reporter Casey Wong, and OCP’s CEO known as “The Old Man” — voiced by Mark Holden — also return.
The new cast carries real weight. OCP employee Max Becker, engineer Morgan, and psychologist Olivia Blanche assist RoboCop technically and psychologically. Pickles, a homeless police informant later revealed to be on Nuke withdrawal, is one of several side characters whose arcs shift based on what you do.
Citations, Side Quests, and a Public Trust Score
The gameplay loop is broader than a straight shooter. You play in first person, and the Auto 9 — RoboCop’s primary weapon — has unlimited ammunition. It can be tweaked across up to five standard domains as the game progresses. Enemies drop firearms you can pick up, but those come with limited ammunition counts. You can also tear mounted guns off turrets, capped at one hundred rounds.
Side quests let you choose how to solve problems, including dialogue options. Interrogating a suspect can go violent or peaceful. The source states that the overall storyline and ending are altered by the decisions the player makes. A public trust score builds up through interactions with citizens and feeds back into gameplay.
RoboCop’s metal exterior means small caliber gunfire barely scratches him. The larger, more specialized rounds fired by mercenaries later in the game do significant damage. The escalation is built into the fiction rather than bolted on.
Old Detroit Between Two Films
The setting is the franchise’s familiar dystopia: an impoverished Detroit overrun with crime, with the megacorporation Omni Consumer Products weighing a radical redevelopment into Delta City. Rogue City sits in the gap between the second and third films, after the events of RoboCop 2, in which RoboCop defeated Cain and then destroyed RoboCop 2, the successor model built from Cain’s brain.
The plot opens with a hostage rescue at the Channel 9 news studio, where Soot and the Torch Heads have taken over. RoboCop hallucinates a female hostage as Murphy’s wife, hesitates, and Lewis has to step in. The breakdown gets filmed, the press turns, and OCP installs Max Becker as his overseer with a monitoring chip in his head.
From there the thread runs through Soot, an abandoned slaughterhouse hosting a Torch Head concert, and a crime boss known only as the “New Guy.” The New Guy shoots Lewis in the chest, leaving her comatose. Soot is killed for drawing too much attention. The conspiracy widens from there.
The Nuke Withdrawal and the Quiet Parts
The best material in RoboCop: Rogue City is not the shooting. It is Pickles in withdrawal, Olivia Blanche working on RoboCop’s head, and the citations you write for ordinary people in a city that has already given up on them. The films found their pathos in Murphy’s fractured memory, and the game returns to those visions of his past life as story beats rather than a system.
The combat is serviceable. The Auto 9 feels appropriately heavy, and the environmental kills — exploding barrels, television sets flung as weapons — land with the right comic-book crunch. But the game is at its most confident when it slows down and lets you be a cop instead of a weapon.
The decisions carry real weight. RoboCop’s public trust score, the branching side quests, and the altered storyline and ending all reinforce that this is a role-playing game wearing a shooter’s coat. It is a smart fit for a character whose whole tragedy is that he is both a man and a machine, and the game lets you feel the pull in both directions.
Where the Armor Cracks
Not everything holds. The larger mercenary rounds that finally threaten RoboCop arrive late, which means long stretches where the power fantasy has no friction. The game knows its source material well, but knowing it and building a full-length game around it are different problems. Some of the middle chapters lean on the same corridor-and-arena rhythm.
The returning cast is a genuine asset, though. Weller’s delivery gives the character a flat, sad authority that a soundalike could not. Engler’s Lewis is the grounding presence the story needs. Morgan, Blanche, and Becker each give RoboCop something to push against.
The standalone expansion, RoboCop: Rogue City ‒ Unfinished Business, arrived in July 2025 and drew mixed to positive reviews. It is a separate product with its own reception, and it does not change what the base game does well or badly.
The Verdict on RoboCop: Rogue City
RoboCop: Rogue City is the rare licensed game that respects its source without treating it as sacred. It sets itself between RoboCop 2 and RoboCop 3, brings back Peter Weller, and then does the harder work of making Old Detroit feel like a place where paperwork and moral compromise matter as much as firepower.
It is not a perfect shooter. The combat curve flattens, and the middle drags. But the investigation systems, the public trust score, and the branching choices give the game a spine that most tie-ins lack. Teyon built a RoboCop game about being RoboCop, not just shooting like him.
Hard Numbers
- Title: RoboCop: Rogue City
- Developer: Teyon
- Publisher: Nacon
- Release: November 2023 (PlayStation 5, Windows, Xbox Series X/S); April 2025 (macOS)
- Platforms: PlayStation 5, Windows, Xbox Series X/S, Mac
- Genre: First-person shooter, RPG, adventure
- Modes: Single player
- Voice cast: Peter Weller (RoboCop), Kosha Engler (Anne Lewis), Mark Holden (“The Old Man”)
- Setting: Between RoboCop 2 and RoboCop 3
- Expansion: RoboCop: Rogue City ‒ Unfinished Business, July 2025
- IGDB critic aggregate: 7.4/10 from 6 outlets
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