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Cygni: All Guns Blazing Review: One New Angle Inside the Shoot-Em-Up

Cygni: All Guns Blazing is a gorgeous vertical shooter with one great idea — a 30-degree firing angle — wrapped in spectacle that fades faster than its systems.

By mitch·4 min read
A vessel armed with many guns stands amid ruin, battling countless foes.

Cygni: All Guns Blazing is a vertical scrolling shooter that wants to be seen and heard as much as played. KeelWorks built it for Xbox Series X|S, PC and PlayStation 5, Konami published it, and the pitch is blunt: an unrelenting onslaught of eye-popping visuals, ear-bursting soundscapes and mind-melting action.

That pitch mostly holds. What holds it back is everything around the shooting.

Trailer, via KeelWorks.

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Five Shields and a Thirty Degree Angle

You fly one of the last pilots on the last carrier in the fleet, camped in the remains of a long-lost civilization on the planet CYGNI. Earth forces get decimated by a surprise attack from a biomechanical alien race. You are the only line of defence against the bombardment.

The ship carries five points of shields. Every hit costs one. Power-ups restore them, and you can divert a point of shields into your weapons to unlock powerful rockets — a trade that turns survival into a spending decision.

Aiming works like a twin-stick shooter, letting you fire at up to a 30 degree angle. That single number does more for the game than any explosion. Bullet hell shooters usually pin you to a lane; Cygni lets you lean into the swarm.

Between levels you upgrade the ship. The loop is clean:

  • Five points of shields, spent one hit at a time
  • Diverted shield points feeding the rockets
  • Upgrades waiting between levels

A Bullet Hell That Moves Like a Twin-Stick

The genre label is accurate but incomplete. Cygni is a scrolling shooter first, and the continuous fire from the alien horde drags in bullet hell. The twin-stick angle control is what keeps those two halves from fighting each other.

KeelWorks is selling a hybrid, and the hybrid is the point. A pure bullet hell demands memorization. A pure twin-stick shooter demands movement. Cygni asks for both, and the 30 degree cone is the compromise that makes the ask fair.

Single player, multiplayer and co-operative modes are all here. The isometric, bird’s-eye view keeps the whole screen readable, which matters when the screen is this loud.

The Onslaught Is the Product

Cygni’s summary promises the vanguard for the next generation of shoot-em ups. That is marketing, and the game does not quite deliver a generation. It delivers a very good version of a familiar thing, dressed better than most.

The visuals and soundscapes are the headline, and they earn it. This is a game that wants to overwhelm you, and it mostly does. The problem with building your identity on intensity is that intensity has a ceiling. Once the eye-popping visuals stop popping, you are left with the systems underneath.

Those systems are solid. Shields as currency is a real idea, not a gimmick. Spending a hit you have not taken yet to buy a rocket is the kind of decision that keeps a run interesting past the first hour.

The alien race stays a horde, not a cast. The biomechanical design does the work that a villain would normally do, and it does enough of it.

Where It Lands

Cygni: All Guns Blazing is a confident shooter with one genuinely good mechanic and a presentation budget that most indie arcade games never see. It is not the vanguard of anything. It is a strong entry in a genre that rewards precision, and its precision is real.

The order of what matters here is clear:

  1. The 30 degree firing angle, which changes how you move
  2. Shields as spendable currency, which changes how you think
  3. The visuals and sound, which change how it feels

That is the correct ranking, and it is also the game’s limit. The third item is the one KeelWorks leads with, and it is the one that fades first. The first two are what you will still be using when the spectacle has worn off.

For a game built on a hybrid control scheme, that is a good place to be. Cygni does not reinvent the shoot-em up. It finds one new angle inside it and fires.

7.9/10 (IGDB critic aggregate).

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