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Bigs Review: Home Run Derby Fun That Never Quite Adds Up

A review of The Bigs, a baseball game from 2007 built around home runs and toy-box style, judged upon its merits and failings.

By mitch·5 min read
A cartoon baseball player swings at a towering home run in a bright, toy-box style stadium.

The Bigs hit every platform at once in 2007, and it still looks like a good idea on paper: a baseball game built around home runs, power swings, and a cartoonish, toy-box style that tries to make the sport feel less like a chore. The problem is that the game’s ambition keeps getting in its own way. The Bigs wants to be a simple, silly, accessible version of baseball, but it never quite settles on what kind of game it wants to be.

What The Bigs Actually Is

The Bigs is a home run derby dressed up as a full season. Matches are short, innings are quick, and the focus is always on hitting the ball as far as possible. There is no pitch count, no real strategy beyond timing your swing, and no penalty for failing to bunt or steal. That simplicity is the game’s biggest strength, and also its biggest weakness.

The controls are easy to grasp. Players swing by pressing a button at the right moment, and the timing window is generous enough that casual players can land hits without much trouble. The game also includes a motion-sensing mode for the Wii, which lets players swing with the controller itself. It works, but it is not essential. The rest of the game plays fine with a standard controller.

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Why The Home Run Focus Falls Short

The problem is that the home run derby format only goes so far. Once you have mastered the swing timing, there is not much left to learn. The game does not reward patience or defensive play, so there is no reason to manage your team carefully. A player who just swings at everything will win just as often as one who reads the pitcher.

That lack of depth means The Bigs starts to feel repetitive quickly. Matches blur together, and the season mode loses its purpose because every game plays out the same way. There is no sense of progression, no new systems to master, and no reason to keep playing beyond the novelty of the home run-focused design.

The Look Of The Bigs

The art direction is the game’s strongest asset. The characters are stylized, almost doll-like, with exaggerated proportions and bright colors. The stadiums are small and detailed, and the crowds are packed with tiny, animated spectators. The presentation is consistent across all four platforms, which is a credit to the developers who managed to deliver a similar look on hardware ranging from the PS3 to the PSP.

The sound design matches the visual tone. The commentary is playful, the crowd noises are cheerful, and the music is upbeat. It is a pleasant package, even if the actual gameplay underneath is thin.

How Each Platform Compares

The Bigs ran on four platforms in 2007, and each version had its own strengths and weaknesses:

  1. The PS3 version ran at a solid frame rate and looked sharp, though it suffered from loading times.
  2. The Wii version was the most accessible thanks to the motion-sensing swing, but it was also the least stable, with occasional frame drops.
  3. The PSP version was portable and convenient, but it felt slow compared to the other versions.
  4. The X360 version was the most polished, with the best graphics and the fewest technical issues.

None of the versions were bad, but none of them stood out either. The differences between them were small, and choosing a platform mostly came down to personal preference rather than any standout feature.

The Season Mode Problem

The season mode is where The Bigs shows its limitations most clearly. There is no meaningful difference between teams beyond their roster of hitters. Every team uses the same rules, the same fields, and the same goals. The only way to win is to hit more home runs than the other team, and that goal gets old fast.

There is also no real narrative. There are no rivalries, no storylines, no moments of tension. The game simply presents a series of matches, and that structure leaves players feeling like they are running through a checklist rather than playing a game.

What Works

Despite its flaws, The Bigs does get a few things right. The swing timing is satisfying, the visuals are appealing, and the motion-sensing mode adds a fun layer of interaction for the Wii. For players who want a quick, mindless session of hitting the ball, The Bigs delivers. It is a game that is easy to pick up and play for a few minutes, and it rarely demands too much attention.

The multiplayer modes are also worth mentioning. They offer a reason to play against friends, and the home run derby format translates well to head-to-head competition. The online play is limited, but the local multiplayer is solid.

Where It Falls Short

The Bigs fails to build on its premise. It introduces a swing-based system, then never expands it. There is no pitching skill to learn, no fielding challenges, no strategic choices to make. The game assumes that hitting the ball is the only thing that matters, and it never questions that assumption.

That assumption is the game’s fatal flaw. Baseball is a complex sport with many moving parts, and The Bigs reduces it to a single action. The result is a game that feels incomplete, even when it is at its best.

Final Word

The Bigs is a competent, occasionally charming game that never reaches its full potential. It is a game about home runs that forgets there is more to baseball than hitting the ball. The presentation is strong, the controls are easy to learn, and the multiplayer modes offer some value. But the season mode is shallow, the lack of depth is noticeable, and the repetitive nature of the game becomes a problem after a few hours.

The Bigs is a game worth playing for a night, but not worth returning to for a season. It is a good idea that never quite became a great game.

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