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Ratchet & Clank: All 4 One Review: Solid Multiplayer, Weak Campaign

A review of Ratchet & Clank: All 4 One, a spin-off shooter for PS3 that delivers chaotic multiplayer fun but a thin campaign.

By mitch·3 min read
Four robots wield weapons in a glowing arena, battling each other in a chaotic shoot-em-up scene.

Ratchet & Clank: All 4 One arrived on PS3 in 2011 as a spin-off built around four players shooting through levels together. The idea was simple: take the platforming and gunplay of the main series and put four people in the same room. The result is a solid, occasionally chaotic shooter that never quite reaches the heights of the core games, but it holds up as a decent way to spend an afternoon with friends.

Trailer, via PlayStation.

The Core Loop

The game splits players into teams of two, each fighting against a rival team across a set of arenas. Each arena is built around a single objective, whether it’s collecting bolts, destroying a generator, or reaching a goal marker first. The catch is that the arenas are packed with hazards, enemy waves, and environmental traps that force constant motion.

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Weapons are the star of the show. Players can swap between blasters, wrenches, and bombs mid-combat, chaining together combos that reward quick thinking. The variety is real, and it gives the game a distinct identity separate from the main series.

Playing Together

The game’s strength is its multiplayer design. Four players in one room creates a wild, chaotic energy that the solo campaign never matches. Matches move fast, and the constant need to dodge, fire, and move keeps everyone engaged.

The chaos also means the game can feel unbalanced at times. A single player who gets the drop on a rival can tilt a match quickly, and the game doesn’t always do enough to keep everyone competitive. Still, the core loop remains fun even when the match goes badly.

The Campaign

The campaign mode is a shorter affair, designed mostly to teach the controls and let players practice before jumping into multiplayer. It follows a standard Ratchet & Clank plot about a villain threatening the galaxy, but the story is thin and mostly exists to connect levels. It’s serviceable, but it’s not the reason anyone picks up the game.

Level design leans on the arenas used in multiplayer, so the campaign feels like a dress rehearsal for the main event. That’s not necessarily a bad thing, since the arenas are built with the same care as the multiplayer modes.

Performance and Presentation

On PS3, the game runs at a steady pace, though frame drops are noticeable during large battles. The graphics hold up well, with characters and environments rendered in the same style as the main series. The sound design is solid, with weapon effects and explosions carrying weight.

Feature Multiplayer Campaign
Objective Team vs. Team Linear story
Length Short matches Shorter campaign
Focus Action Story
Replay Value High Low

The table shows the split clearly: the multiplayer is where the game lives, while the campaign is a minor addition.

What Works, What Doesn’t

  • Weapons feel satisfying to use
  • Multiplayer arenas offer real replay value
  • Level design rewards teamwork and coordination
  • Campaign lacks depth compared to other entries

  • Story is thin and forgettable

  • Matches can feel unbalanced
  • Some arenas rely too heavily on repetition
  • Campaign content is limited

The game’s strengths are easy to see. The weapons, the arenas, and the multiplayer loop are all built with intention. The weaknesses are harder to ignore, especially for players expecting a full campaign experience.

Final Word

Ratchet & Clank: All 4 One is a solid, if somewhat uneven, entry in the series. Its multiplayer is the clear highlight, offering a chaotic, rewarding experience that stands up to repeated play. The campaign is a minor inconvenience, barely worth playing through on its own.

For players looking for a weekend of couch co-op, it delivers. For players wanting a deep narrative, it falls short. As a standalone product, it’s a mixed bag, but as a multiplayer shooter, it succeeds.

The game is a decent package, but it’s one that’s best enjoyed with others rather than alone.

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