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Grand Theft Auto: San Andreas Review — 22 Years On, Still the Biggest Game in the Room

Revisiting Grand Theft Auto: San Andreas, 20 years later — a sprawling, messy, and ambitious open-world classic that still defines the genre.

By mitch·3 min read
A cinematic view of a sprawling 1990s-inspired city at dusk, with palm trees, neon lights, and lowriders on the streets.

Grand Theft Auto: San Andreas is the rare open-world game that still feels enormous even after 22 years of imitators. It is not a tidy game. It is sprawling, messy, and frequently juvenile. It is also, at its best, a sharp and surprisingly serious portrait of early-1990s Los Angeles, filtered through Rockstar’s signature satire.

Carl Johnson’s Long Road

The story follows Carl Johnson, known as CJ, who returns to Los Santos after his mother’s murder. He is pulled back into the Grove Street Families, his old gang. The writing is uneven, but the central tension is real: CJ wants to escape, and the city keeps pulling him back. Voice actor Young Maylay gives CJ a calm, weary presence that anchors the chaos around him.

The Map That Changed Everything

The state of San Andreas is the real star. Three cities — Los Santos, San Fierro, and Las Venturas — sit between mountains, deserts, and small towns. The scale was a shock in 2004. The game’s fiction of a gang truce and a corrupt police force gives the player a reason to cross the whole map, and the journey is almost always eventful.

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Mechanics and Maintenance

Combat, driving, and shooting all feel solid. The game adds RPG-lite elements: CJ must eat to keep his weight, exercise to build stamina, and learn new skills by doing them. These systems can feel like chores, but they also ground the fantasy in a body that changes. The wanted level system, the gang territories, and the property-buying all feed into a loop that rewards curiosity.

Radio Stations as Time Capsules

The radio stations are a masterclass in licensed music. From Dr. Dre to Depeche Mode, the tracks set the era perfectly. Talk radio parodies like WCTR are still funny. The score is sparse but effective. The audio design is a large part of why the world feels alive.

Ranking the Best Stations

The radio is more than background noise; it is a running commentary on the game’s world. Some stations stand above the rest.

  1. Radio Los Santos — the essential hip-hop station that defines the game’s mood.
  2. K-DST — classic rock that fits the desert drives perfectly.
  3. K-Rose — country tracks that are unexpectedly charming.
  4. Playback FM — funk and soul that keeps the vibe smooth.
  5. CSR — chill-out music that works for late-night cruising.

Ports and Versions

The original release was a landmark in 2004. Later versions have appeared on Xbox, PS3, PS4, and Windows Phone. In my experience, some of these ports have felt rougher than the original, with technical hiccups that detract from the experience.

Platform Availability
Xbox Later port
PS3 Later port
PS4 Later port
Windows Phone Later port

What Hasn’t Aged Well

The humor is often cruel. The game leans on stereotypes and cheap jokes about race, gender, and violence. Some missions are frustrating, with awkward camera angles and unforgiving timers. The game’s length can feel bloated.

Grand Theft Auto: San Andreas is not a perfect game. It is too long, too crude, and too uneven. But its ambition is staggering. It built a world that felt alive, a story that mattered, and a sense of place that few games have matched.

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