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Dungeons & Dragons: Dark Alliance: A Great Setting, a Wasted Party

Dark Alliance shipped in 2021 as a co-op action game built on Drizzt Do'Urden and Icewind Dale. It got the setting right and the follow-through wrong.

By mitch·4 min read
A warrior clashes with a monstrous orc amid a shadowed dungeon passage.

Dungeons & Dragons: Dark Alliance arrived in June 2021 as a spiritual successor to the Baldur’s Gate: Dark Alliance games. Tuque Games developed it. Wizards of the Coast published it. It shipped on PC, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X/S, and it drew on Drizzt Do’Urden and the Legend of Drizzt novels of R. A. Salvatore. The result is a co-op action RPG that gets the setting right and the follow-through wrong.

Trailer, via VentureBeat.

Drizzt Do’Urden and the Companions of the Hall

The four playable characters are Drizzt, the dark elf ranger; Catti-brie, the warrior-woman; Bruenor Battlehammer, the dwarf king; and Wulfgar, the barbarian. You can run solo and swap between them, or take up to four players into online co-op. That flexibility is the game’s best idea. The Companions of the Hall are a party by design, and letting one player cycle through all four respects what Salvatore built.

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The story picks up after The Crystal Shard, the 1988 novel that opened Salvatore’s Icewind Dale Trilogy. Frost Giants, Beholders and White Dragons stalk the frozen tundra hunting the Crystal Shard, and the companions have to stop them from using it to destroy their home. It is a clean hook. It is also thinner than the books it draws from.

Icewind Dale, Rendered Cold

Icewind Dale is the star. The tundra, the frozen ruins, the goblin-infested caverns and the creature-haunted wilds give Dark Alliance a landscape worth walking through. The Forgotten Realms campaign setting has rarely looked this hostile or this specific. Tuque Games understood that the region is a character, not a backdrop.

Salvatore himself signed off on the looseness. “If you’re doing a video game, you’re going to have to take some literary license and maybe not stick completely with it,” he said. He added that what matters most is that “players are having fun, and they’re writing their own story.” That is a generous position, and it is also the position a novelist takes when the adaptation is not going to be his.

A Toy Box Shared With Rime of the Frostmaiden

Dark Alliance shares Icewind Dale with Icewind Dale: Rime of the Frostmaiden, the 2020 tabletop module. The two are separate stories using the same locations, and in canon the game runs before the module. Chris Perkins, principal writer on Dungeons & Dragons, described the process plainly.

We sat down with narrative designers for Dark Alliance, and we basically opened up a toy box, pulled out all the toys, and figured out how we were going to play with same toys.

That is the most interesting thing about Dark Alliance. It is not a standalone product so much as a piece of a larger Icewind Dale project, and Perkins said the two combined give a larger picture of the region. Judged on that ambition, the game is doing real work.

Real-Time Combat That Runs Out of Road

Judged as a game, it is thinner. The combat is real-time and the co-op is dynamic, but Dark Alliance leans on the same fights in the same frozen corridors until the loop stops surprising you. The four characters play differently enough to justify swapping, yet the encounters rarely demand it. A party system that never forces you to think about your party is a party system wasted.

The score reflects that split. Dark Alliance sits at 6.8 out of 10 across seven outlets, and that number is fair. It is not a disaster. It is a game with a great setting, a beloved cast and a structure that never quite earns either.

Delisted, but Still Playable

The ending is the part worth weighing. Dark Alliance was delisted from digital storefronts and had its online multiplayer servers shut down on February 24, 2025. Single-player remains accessible to existing owners. That matters more than any review score.

The co-op was the reason to play this over the books, and it is gone. What is left is a solo run through Icewind Dale with three companions you control yourself, in a game built around the assumption that other people would be there. The delisting did not kill Dark Alliance. It just confirmed what the 6.8 already suggested: the setting outlived the game.

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