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Ride Review: Solid Handling, Shaky Campaign

A review of Ride, the motorcycle racer whose handling shines but whose campaign and multiplayer struggle to hold the pace.

By mitch·4 min read
A motorcyclist drifts through a winding mountain pass as the sun sets behind him.

Ride puts players behind the wheel of some of the world’s fastest motorcycles and asks them to race them through tight, twisty circuits while dodging traffic, pedestrians and other racers. The game launched on PS3, PS4, PC and Xbox 360 in 2015, and it carries a Metacritic user score of 6.2 out of 10. That score reflects a game that delivers a strong core experience but struggles to hold attention across a full campaign.

The Core Loop

The heart of Ride is simple: pick a bike, pick a track, and push forward. Tracks wind through mountain passes, city streets and open desert roads, and the physics engine rewards smooth, controlled riding over reckless acceleration. Drifting around corners earns a boost, and chaining drifts together builds momentum that can break clear of the pack.

The handling model is where Ride succeeds. Bikes feel heavy and responsive, and the way weight shifts under braking and acceleration gives players a sense of physical presence that many racing games lack. The sound design backs this up, with engines roaring and tires squealing in a way that feels genuinely present.

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Career Mode

Career mode is where the cracks start to show. Races are broken down into stages, and each stage introduces a new challenge or a new piece of tech. The pacing is uneven, with some stages feeling rushed and others stretching thin. The game leans heavily on sponsored content, with branded vehicles and tracks appearing frequently, which breaks immersion for players who want a pure racing experience.

The difficulty curve is also inconsistent. Some races demand precise timing and quick reactions, while others feel almost trivial once the player learns the layout. This inconsistency means the campaign rarely feels like a genuine test of skill, more a series of disconnected objectives tied together by menus.

Track Design

The track variety is decent. Mountain courses snake through narrow paths with tight turns, city tracks weave through traffic and pedestrians, and desert routes offer wide-open straights and sudden drops. The scenery is varied, though the quality dips in places where textures look stretched or lighting fails to render properly.

Traffic adds a layer of chaos to city tracks, forcing players to dodge cars, pedestrians and other obstacles while staying on pace. It works well in short bursts but can become frustrating when it forces players off the racing line at key moments.

Visuals and Performance

Ride looks good in motion, with detailed bikes and smooth animation during drifts and accelerations. The lighting is functional rather than spectacular, and the frame rate holds steady on PS4 and PC but dips on PS3 and Xbox 360 during busy scenes. Load times vary depending on the platform, with PC offering the quickest access to tracks and PS3 lagging behind.

The presentation is solid but unremarkable. Menus are clean and easy to navigate, and the commentary tracks add color to longer sessions without becoming grating. The game does not push technical boundaries, but it does not need to; the focus stays firmly on the riding itself.

Multiplayer and Extras

Online multiplayer is available, allowing players to race against friends or strangers across a range of tracks. The matchmaking system works reasonably well, though finding a full lobby can take longer than expected during peak hours. Race modes include standard laps, time trials and elimination formats, giving players several ways to test their skills.

The extras menu offers a range of customization options, including paint jobs, decals and performance upgrades. These systems are functional but shallow, offering limited depth compared to other racing games in the genre. Players looking for deep tuning will find the options here thin.

The Verdict

Ride is a competent racing game with a strong core mechanic and a weak career mode. The physics engine and track design carry the weight of the experience, while the campaign and multiplayer suffer from uneven pacing and frequent interruptions. For players who enjoy drifting and precision handling, the game delivers a satisfying loop. For those seeking a longer, more structured challenge, the flaws are harder to overlook.

The game’s strengths are real and substantial. The handling model gives players a genuine sense of weight and control, and the track variety keeps each session fresh. The weaknesses are also real and substantial, particularly in the campaign and multiplayer, where the game struggles to build sustained momentum.

Key Facts Box
– Platforms: PS3, PS4, PC, Xbox 360
– Release year: 2015
– Metacritic user score: 6.2/10

Platform Frame Rate Load Time
PS4 Smooth Quick
PC Smooth Quick
PS3 Steady, occasional dips Longer
Xbox 360 Steady, occasional dips Longer

Ride is a game best judged by its core loop rather than its career mode. The racing itself is excellent, but the surrounding structure holds it back from greatness. It is a solid addition to any racing collection, particularly for fans of motorcycle racing, but it is not a game that demands repeated playthroughs beyond the single campaign.

The handling model remains the standout feature, and for players willing to ignore the campaign’s shortcomings, the core loop offers plenty of reasons to keep coming back. The game’s reputation as a solid but flawed entry in the genre is accurate, and the score of 6.2 out of 10 reflects that balance.

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