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Supernatural strategy game Hard West swaps dice rolls for a deck of cards

Hard West review: CreativeForge's 2015 supernatural Western tactics game trades XCOM's random hit chances for a luck system and poker-card progression.

By mitch·4 min read
Soldiers stand amid smoke and shadow upon a battlefield, cards scattered before them like fate.

Hard West opens with a man named Warren and a bargain he should not have taken. CreativeForge Games built its 2015 turn-based tactics game around that idea: the American Old West, plus demons, ghosts and undead gunslingers, plus a debt that never gets paid off. It is a strange mix that mostly works.

Trailer, via IGDBcom.

Warren and the Black Pact

The setup is revenge, but the game is not shy about where the revenge leads. A tragic turn of events sends Warren down a path of supernatural chaos, and he hunts the people who wronged him. Death is a constant presence in Hard West, and the pacts characters make with forces beyond human comprehension haunt everyone around them.

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Hard West takes place in a heavily fictionalized version of the American Old West. The genre furniture is all here: bank robberies, lynching, the gold rush. The twist is that metaphysical beings like Death and the Devil directly influence the lives of the local population, and demons, ghosts and undead gunslingers are part of the game’s vision of the old west.

XCOM Sets the Rules

The tactical layer follows the standards set by XCOM: Enemy Unknown. Every character starts each turn with two action points, spent on a move or a shot. Most weapons instantly end a character’s turn when fired. A cover system splits protection into half cover, for low barriers, and full cover, for anything taller than a character.

The interesting part is what Hard West removes. There is no randomness in the core gameplay. Instead of random number generation deciding hits, characters have a luck attribute. A shot reduces luck by its hit chance, and a character is hit when a shot depletes his luck. Getting hit replenishes luck. At point-blank range, every shot automatically hits.

Poker Cards Instead of Skill Trees

Character progression skips experience points and skill trees. Hard West uses a custom system based on poker cards, and characters gain special abilities as the game goes on. Some abilities are active and can be used instead of moving or firing. Others are passive.

The poker-card system keeps the Western theme inside the mechanics rather than only in the art. It is a better fit than a skill tree would have been.

Eight Scenarios, Forty Missions

The structure splits into two strictly separate modes: turn-based tactical encounters and a strategic exploration map where the player travels and visits locations.

  • 8 unique story-based scenarios
  • More than 40 individually designed turn-based combat missions
  • A cast of playable characters whose fates intertwine with the player’s
  • Multiple endings depending on choices made during the game

Location visits on the strategic map are simple text panels with static illustrations. The player picks entries from a list to interact with characters, perform custom actions, hire new characters into the posse, or start trade or combat.

A West That Watches You

The supernatural material is not decoration. Hard West wants the player to feel that the West is a place where the wrong deal follows you and the people near you pay for it. That is a real idea, and the game commits to it across eight scenarios.

The choice system carries weight because the endings depend on it. The game asks players to make divisive choices to uncover the ultimate plans of the ancient powers at play. The narrative is deep and the endings multiply.

Where the Luck Runs Out

The luck system is the best thing here. Removing random number generation from a tactics game is a genuine risk, and it changes how a player thinks about a shot. You are not gambling on a percentage. You are spending a resource that comes back only when you get hurt. That is a clean, legible rule, and it makes point-blank range feel like the guaranteed answer it should be.

The strategic map is the weak half. Text panels and static illustrations are a thin way to travel a world this strange. The game’s setting promises demons and the Devil meddling in daily life, and the exploration layer answers with a list of menu entries. The tactical missions carry the weight; the map between them mostly gets out of the way.

The cover split is standard, but standard is fine when the luck rule is doing the real work underneath it.

Hard West released digitally on November 18, 2015, for Microsoft Windows, OS X and Linux. It came to the Nintendo Switch on March 7, 2019. A sequel, Hard West 2, followed in August 2022.

The published critical score sits at 7.0/10 across seven outlets. That feels right. Hard West is not a game that reinvents the genre, and the strategic layer is thinner than the tactical one. But the luck system is a real contribution, the supernatural West is more than a costume, and Warren’s descent is worth the eight scenarios it takes to get there.

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