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Battle Princess of Arcadias Review: Tight Combat, Dull Dungeons

A princess wields sword and shield through a kingdom under attack, in a tale of dungeons, treasure, and foes.

By mitch·3 min read
A young princess with sword and shield stands ready amid a kingdom under attack.

Battle Princess of Arcadias is a 2013 action game for PS3 that puts players in control of a young princess who wields a sword and a shield while fighting her way through a kingdom under attack. The game asks players to guide her through a series of dungeons, each packed with enemies, traps and treasure chests, in search of a way to save her kingdom. It is a game built around simple combat, tight controls and a steady rhythm of exploration and battle, and it holds up as a solid, if unremarkable, entry in the genre.

Trailer, via NIS America.

The Princess and Her Sword

The player character is a young princess, and she fights with a sword and a shield in hand-to-hand combat. Enemies close in from all sides, and the princess must keep moving, strike and guard to survive. The controls are quick to respond, and the game rewards players who learn the timing of attacks and blocks. It is a satisfying loop once the player gets used to it, though the early hours can feel awkward as the timing settles in.

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Dungeons and Treasure

Each dungeon is filled with treasure chests, secret paths and wandering enemies. Players must explore, watch for enemy movements and plan their routes carefully. The dungeons are not large, but they are dense, and finding every chest requires attention. Some players will find the repetition of searching rewarding, while others will find it tedious. The pacing of the dungeons is generally steady, with occasional moments where the game slows down as the player searches for the next path forward.

The princess must fight her way through a kingdom under attack.

Bosses and Difficulty

Boss encounters break up the dungeon crawling and offer a chance to test skills learned in earlier rooms. Each boss follows a distinct pattern, and learning those patterns is key to victory. The difficulty rises steadily, especially in the later stages, where bosses demand precise timing and careful positioning. Players who rush in without a plan often get punished. The boss fights are the high points of the game, and they give the dungeon sections a sense of purpose.

Sound and Presentation

The presentation is modest. Character models are detailed enough to convey emotion, and the animation during combat is smooth. Enemy variety helps keep the dungeons from feeling dull, even when the level design repeats itself. The soundtrack matches the tone of the game, offering a mix of orchestral and electronic tracks that support the action without overpowering it. Nothing here is striking, but nothing drags either.

Element Strength Weakness
Combat Quick controls, satisfying strikes Early timing takes practice
Dungeons Dense with treasure, varied enemy placement Searching can slow the pace
Bosses Distinct patterns, rising difficulty Can feel punishing on higher difficulties
Presentation Smooth animation, varied enemies Modest graphics, standard sound

Where It Falls Short

The game’s biggest weakness is its length. The dungeons repeat similar structures again and again, and the game does not add much new content as it goes on. Players looking for a long campaign may find themselves finishing the game sooner than expected. The game also lacks a multiplayer mode, which limits its replay value for players who want to share the experience with friends. These limitations keep the game from reaching the heights of other action titles of its era.

Final Word

Battle Princess of Arcadias is a solid, if limited, action game. Its combat is tight, its boss fights are engaging, and its presentation is competent. However, the dungeons repeat too often, the length is short, and the lack of multiplayer keeps it from standing out. Players looking for a straightforward action game with a strong focus on combat will find plenty to enjoy, but those seeking a deep or lengthy experience may be disappointed. The game succeeds within its narrow scope, but that scope is smaller than it could have been.

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