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Facepalm Games turned cloning into a puzzle mechanic, 13 years on

The Swapper strands you on a dying station with a clone-swapping device. A tight, philosophical puzzle-platformer that still holds up.

By mitch·3 min read
A lone astronaut stands in a dim corridor with three glowing clones nearby, in a stop-motion style space station.

The Swapper strands you on a dying research station with a device that makes copies of you, then asks which one is you. Facepalm Games built that premise into a tight puzzle-platformer, and it earns its reputation.

Trailer, via facepalmgames.

A Tool That Copies You Four Times

The core mechanic is a hand-held cloning tool. It creates up to four simultaneous clones of the player character, and lets you swap control to any clone within line of sight. Clones move when you move, unless a wall blocks them. When the tool is active, time slows, which makes mid-air maneuvers possible.

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Three kinds of light interfere with the tool in different ways, and they are the real obstacles. Later levels add sections where gravity has been reversed.

124 Orbs and Ten Hidden Consoles

Progress runs through orbs. You collect 124 of them, in groups of three and later nine, to activate doors and move deeper into the station. The structure borrows from Metroidvania design: rooms connect, and you backtrack.

Achievements and trophies hang on hidden consoles rather than story progress, so finding all 10 takes a guide.

Dennett Argues With Chalmers

The plot carries more weight than the genre usually allows. Humanity has used up its resources, and seven outposts mine distant space. Station 7 falls into its sun. Station 6 goes offline for unknown reasons.

The crew of Theseus finds an alien life form like Earth’s silkworm and strange rocks with electro-chemical activity. The crew calls them “The Watchers” and comes to believe they are telepathic. Two scientists are named after philosophers: Dr. Dennett and Dr. Chalmers. They clash over Chalmers’ brain transplants and her plan to swap consciousness into new bodies.

The game explores consciousness, identity, telepathy and the mind–body problem.

May 30, 2013, Then 2014

Date Platform Publisher
May 30, 2013 PC (Microsoft Windows), Mac OS X, Linux Facepalm Games
2014 PlayStation 3, PlayStation 4, PlayStation Vita, Wii U, Xbox One Curve Digital

Facepalm Games is an independent studio in Helsinki, Finland. Curve Studios handled the console ports.

Where the Ports Landed

The Swapper reached PlayStation 3, PlayStation 4, PlayStation Vita, Wii U, Xbox One, Linux, PC and Mac. The spread matters:

  • PC, Mac and Linux at launch
  • PlayStation and Nintendo hardware in 2014
  • Single-player only, side-view perspective

Short, and Better for It

The Swapper is short, and that is a strength. It does not pad its run time or repeat a trick until the trick goes stale. The clone mechanic stays fresh because the lights and the gravity shifts keep changing the terms.

The philosophy could have been decoration. It is not. Naming two characters Dennett and Chalmers is a wink, but the story earns the reference by making the swap itself the horror and the puzzle at once.

The weak point is discovery. Hiding all 10 achievements behind consoles instead of story beats means most players will finish the game and miss most of its reward structure. That is a small complaint against a game this confident.

The Swapper is one of the better puzzle-platformers of its era, and it holds up.

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