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Dynasty Warriors: Gundam Review — Giant Robots, Loud Battles, Mixed Results

A tale of giant machines and warriors, wherein a multitude of suits and heroes clash in a realm of battle.

By mitch·4 min read
A giant mechanical warrior battles a host of lesser machines upon a field of war.

Dynasty Warriors: Gundam is a game about scale, and it knows it. Developed by Omega Force and published by Bandai Namco, the 2007 title puts players inside the Mobile Suit Gundam universe, fighting waves of enemies across stages drawn from Universal Century, Zeta Gundam and ZZ Gundam. It is a hack-and-slash beat-’em-up dressed as an RPG, and it plays like one too.

The game borrows its core from Koei’s Dynasty Warriors series, but replaces samurai armies with mobile suits. Players move through arenas, clearing enemies with combos, special attacks and giant mech swipes. It is fast, loud and built around spectacle rather than depth.

Trailer, via JohnGodgamesHD.

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Official Mode and Original Mode

The game splits its campaign into two modes. Official Mode follows the Universal Century timeline, drawing events from the original Mobile Suit Gundam TV series and its sequels Zeta Gundam and ZZ Gundam. Six playable characters roam through familiar battles, and players can switch between different mobile suits as they progress.

Original Mode is the wild card. It tells a new, non-canonical story where teams of pilots from Universal Century and three alternate-universe series — G Gundam, Gundam Wing and Turn-A Gundam — investigate a planet on a collision course with Earth. This mode lets players mix pilots and mecha independently, so a character can ride any suit unlocked in the game.

The Combo System

The heart of Dynasty Warriors: Gundam is its combo system. Every suit and pilot has their own strengths, and the game rewards mixing ranged attacks with melee strikes. Combos are unique to each suit-pilot pairing, which means the game remembers who you are playing and changes the way you fight.

This is where the game shows its ambition. Instead of a single set of moves, players get a personalized toolkit that shifts depending on who is in the cockpit. It is a clever way to keep the action feeling fresh, even when the arenas start to look alike.

What Works and What Does Not

The game is at its best when it is moving. Battles are chaotic, and the screen fills with explosions, particle effects and enemy flashes. That energy is the point. It is less successful when it asks for precision.

Some stages feel cramped, and the camera struggles to keep pace with fast movement. Enemies can pile up, and the game rarely tells you which wave you are on or what objective comes next. The lack of clear direction is a real problem, especially in Original Mode, where the story is thin and the pacing suffers.

Cast and Setting

The roster is large. Characters from across the Gundam franchise appear as playable and non-playable units, with mecha from Mobile Suit Variation and Mobile Suit Gundam 0083: Stardust Memory showing up as enemy units. Hajime Katoki designed a new Musha Gundam for the game, adding a fresh design to the mix.

The localization effort deserves credit. AltJapan handled the English translation, and the game reached North America as Dynasty Warriors: Gundam on August 28, 2007, for PlayStation 3 and Xbox 360. It was the second next-gen Gundam game to hit the region after Mobile Suit Gundam: Crossfire.

Where It Lands

Dynasty Warriors: Gundam is not a deep game. It is a loud, over-the-top arcade experience that rewards button pressing and pattern recognition. For fans of the Gundam franchise, it offers a chance to play with beloved characters and machines in a format they have not seen before. For newcomers, the lack of context and the dense stage design make it a harder sell.

Here is how the game’s strengths stack up:

  1. The combo system, which gives every suit-pilot pairing its own moves.
  2. The variety of mecha from different Gundam series.
  3. The visual spectacle of giant robots smashing through crowds.

Here is where it falls short:

  1. The camera, which loses focus during busy fights.
  2. The lack of clear objectives in Original Mode.
  3. The repetition that sets in during long sessions.
  4. The difficulty curve that punishes players who want to master it.

The game is a solid, if uneven, entry in the genre. It succeeds at what it sets out to do — deliver a fun, chaotic ride through the Gundam universe — but it stumbles when it asks for patience or attention to detail.

Final Word

Dynasty Warriors: Gundam is a game that knows its audience and delivers on its promises. It is not a masterpiece, but it is a competent, entertaining package for fans of the Gundam franchise. The combo system alone stands out, and the sheer volume of content keeps the game interesting for a while.

The game is a mixed bag, but it earns its place in the Gundam canon.

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