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The Conduit Review: A Solid Twist, a Shallow Campaign

A tale of a man drawn into a conspiracy, an eye device, and a monstrous portal that rends Washington's very fabric.

By mitch·5 min read
A soldier stands before a colossal glowing portal as alien forces descend upon the shattered ruins of Washington.

The Conduit arrived on the Wii in 2009 as a first-person shooter built around a simple idea: a man named Michael Ford gets pulled into a conspiracy, learns to use a strange eye device, and fights aliens in Washington D.C. It is a game about trust, betrayal, and a giant portal-like object called the Conduit. It is also a game that wants to look good on a console that was not built for this kind of spectacle.

High Voltage Software made The Conduit using their own Quantum3 engine, a tool designed for the Wii that could handle bump mapping, reflection, and gloss effects. The goal was simple: make a game that looked as good as shooters on the PS3 and Xbox 360. That ambition shows in almost every frame.

Washington D.C. Under Attack

The story opens with Ford waking in a collapsed Metro tunnel, fighting his way through utility corridors toward a massive Conduit embedded in the atrium of a station. The game then flashes back five days to explain how he got there. Ford is a Secret Service agent who saves President Charles Thompson during an assassination attempt, and that act brings him to the attention of the Trust, a shadow government organization led by John Adams.

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Adams sends Ford to Washington to recover a stolen Trust prototype from the terrorist Prometheus. The operation at Reagan National Airport goes wrong, and Ford fights his way through the terminal until a wounded scientist tries to destroy the train. Ford survives the blast, picks up the prototype All-Seeing Eye, and then Adams betrays him, telling the President that Ford died against the first wave of the Drudge invasion.

Prometheus offers Ford a way out. The game ends with Ford emerging near the damaged Jefferson Memorial, eliminating a Drudge force, and being airlifted to safety. It is a twist that sets up a sequel the game never received.

The All-Seeing Eye

The Eye is the key gadget in The Conduit. It detects hidden traps and enemies, reveals secret doors and platforms, and helps Ford progress through levels. Players can adjust the size of the bounding box, the camera speed, and cursor sensitivity in real time, without leaving the adjustment screen. The game also lets you change the control layout, so any action can be mapped to any button or motion on the Wii Remote.

That flexibility is a real strength. The shooting controls were inspired by Metroid Prime 3: Corruption and Medal of Honor: Heroes 2, games that both had well-received Wii control schemes. The HUD is also fully customizable, letting players move or remove elements as they please.

The multiplayer supports up to 12 players, with modes like Free for All and Team Reaper, and voice chat capability.

A City in Chaos

The setting is the near future, and Washington D.C. is falling apart. A mysterious flu-like disease called “the Bug” has swept through local water sources, leaving high-security locations understaffed. A terrorist attack destroys part of the Washington Monument, and months later a senator is assassinated by a cell disguised as her staff. Then comes the assassination attempt on the President, carried out by his own Secret Service detail.

These events set the stage for the Drudge invasion. The aliens use the Conduits to deploy their forces through the city. Ford fights both the Drudge and humans under their control, trying to find the masterminds behind the attack.

Betrayal and Trust

The game is built around the idea of trust. Ford joins the Trust, works with Prometheus, and is betrayed by Adams. The twist at the end of the single-player campaign is that Adams is the main villain, and Prometheus becomes the ally who offers Ford a way out.

It is a solid setup, even if the execution is thin. The voice acting helps sell it. Mark Sheppard voices Ford, W. Morgan Sheppard voices Adams, and Kevin Sorbo voices Prometheus. The writing leans on exposition to explain the plot, but the core idea of betrayal holds up.

The Conduit is not a deep story. It is a game about a man chasing a conspiracy, finding a weapon, and fighting aliens. The twist at the end is clever, but the game spends most of its runtime in the middle of the story, not at the edges.

The Verdict

The Conduit is a technically impressive game that does not quite match its ambitions. The Quantum3 engine delivers stunning visuals for the Wii, and the shooting controls are comfortable and flexible. The customization options are generous, letting players tailor nearly every aspect of how the game feels.

But the campaign is linear and repetitive. The puzzles solved with the All-Seeing Eye are often simple, and the enemy variety is limited. The multiplayer is decent, but it is not the focus of the game.

The game is best enjoyed for what it is: a shooter with a good engine and a decent twist. It is not a masterpiece, but it is a solid entry in the genre for the Wii.

Key Facts
– Developer: High Voltage Software
– Publisher: Sega, High Voltage Software
– Platforms: Wii, Android
– Release: June 23, 2009 (North America), July 10, 2009 (Europe), July 16, 2009 (Australia)
– Engine: Quantum3
– Cast: Mark Sheppard (Ford), W. Morgan Sheppard (Adams), Kevin Sorbo (Prometheus)

The Conduit is a game worth playing for its technical achievement and its twist. It is not a game worth remembering for its depth. The final score is 7 of 10.

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