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Twelve Years On, I Am Bread Still Makes Bread Comedy Work

A slice of bread seeks the toaster in a puzzle game of hazards and comedy, reviewed herein.

By mitch·4 min read
A slice of bread moves through a hazard-filled kitchen, avoiding a cat and a knife.

Bossa Studios put a slice of bread on a plate and asked players to turn it into toast. That idea sounds simple. It is not. I Am Bread is a puzzle game dressed as a comedy, and it mostly succeeds at being both at once.

Trailer, via Bossa Games.

Turning Bread Into Toast

The premise is the whole game. Players guide a slice of bread through rooms full of hazards: water, dirty floors, knives, pets. Each contact lowers the “edibility” meter. Reach the toaster, and the level ends. Miss the toaster, and the bread gets thrown out.

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Controls use arrow keys or an analog stick. The bread sticks to walls and ceilings, slides along wet surfaces, and bounces off furniture. The physics feel loose, almost cartoonish, and that looseness is part of the appeal. A slice of bread moving through a kitchen feels small and helpless, and the game leans into that helplessness with humor.

Seven Days, One Slice

Levels are built around the days of the week. Each day brings new obstacles and new ways to fail. Monday might be a kitchen with pets. Wednesday might be a messy office. Friday might be a party full of food. The pacing holds up across the base game, though the repetition shows by the final day.

Several expansions added more modes. A baguette destroys fragile objects. A bagel races around a room. A cracker collects cheese slices while avoiding damage. Two bonus levels send the bread into zero gravity or into a parody of Star Wars called Starch Wars. None of these changes the core formula, but they offer variety for players who finish the main campaign.

Nigel Burke and the Barnardshire Sign

The story follows Mr. Murton, a therapy patient with a failed business and a divorced wife. He is being haunted by toasted bread left behind by a culprit. The culprit turns out to be sentient slices of bread, and at the end Mr. Murton throws the bread out in the trash and escapes custody from the therapy building.

Then a slice of bread causes an explosion at a gas station. Another slice confronts Mr. Murton while he drives away. Terrified, Mr. Murton suffers what looks like a heart attack, faints, crashes, and falls unconscious. A mysterious man named Nigel Burke with a watch pulls over, grabs Mr. Murton off-screen, and leaves a Barnardshire Sign in front of the car. That sign links I Am Bread to Surgeon Simulator 2013, another game by Bossa Studios.

It is a strange ending, and it is also the funniest moment in the game.

What Works and What Does Not

The humor lands more often than it misses. A slice of bread trying to avoid a dog is genuinely funny. A slice of bread stuck to a wall while a cat walks underneath is genuinely funny. The game knows its own premise is absurd and plays that absurdity straight, which makes the jokes hit harder.

Where the game stumbles is in the controls. I Am Bread asks players to move a slippery, round shape through tight spaces. The physics are forgiving, but the precision required for certain jumps and movements can frustrate. Levels that rely heavily on timing and exact positioning feel less like clever puzzles and more like tests of patience.

The repetition also shows by the end. The daily structure gives the game a clear shape, but the core mechanics do not change enough to keep every level fresh. Players who finish the base game and expansions will see the same systems applied to slightly different settings.

A Mixed Premise

I Am Bread is a small game with a big idea. It commits fully to that idea and mostly delivers on it. The humor works, the physics are charming, and the premise remains memorable years after release. But the controls and the repetition hold it back from greatness.

This is a game best played in short bursts. A few levels at a time, followed by a laugh, followed by putting the controller down. Played in longer sessions, the flaws become more noticeable. Played in short sessions, it remains a delight.

Game Platform Release Date
I Am Bread PS4, PC, iOS, Mac 9 April 2015
I Am Fish N/A 2021

The score reflects a game that is more than the sum of its parts. It is a game about a slice of bread, and it takes that slice seriously. That seriousness, paired with genuine laughs, is why it still holds up today.

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