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Valve Keeps Deadlock Under Wraps as Work on New Cosmetics and Game Modes Continues

Valve says Deadlock is still unfinished, but hero cosmetics and new game modes are coming. Here's what we know about the MOBA's future.

By mitch·4 min read
A dark, neon-lit city skyline with a glowing arena floating above it, evoking a futuristic video game setting.

Valve has a habit of saying one thing and doing another, and Deadlock’s latest development update proves it. The MOBA, which remains invite-only, finally got a proper progress report, and the message is blunt: the game is still too unfinished to release publicly, but Valve is working on new cosmetics, game modes, and speculative features that might never see the light of day.

The update opens with Valve admitting that building a multiplayer game is hard and risky. Its solution is to keep the game locked behind an invite-only wall so players can test it early and tell Valve what works. That approach makes sense in theory, but the update reads like a company that is genuinely unsure when Deadlock will stop being a private experiment and become a real product.

The Old Gods, New Blood Update

Earlier this year, Deadlock received its biggest overhaul yet. Six new heroes joined the roster, and the game’s maps and systems got a fresh coat of polish. The breadth of the update made it look like Deadlock was moving past its rough edges into a more mature phase. The level of polish in the map and many systems reached a point where calling it “unfinished” felt like a stretch, especially compared to other early access games.

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But Valve is not a company that follows convention. In this case, the update means the opposite of what it might have appeared to mean. Valve says the work on the core game was not done, and the team had more polishing to do before touching older hero artwork. The update notes that “there was still a good amount of work we wanted to do on the core game itself before we moved onto more polish phases of the game development.”

What Is Still On The Way

Valve says the Deadlock team shifted away from focusing on specific areas of the game and started working on many things in parallel this year. Most of that work landed in the new City Never Sleeps update, which includes redesigned maps and items. Some things, however, are still cooking.

  • Progression systems
  • Hero and hideout customizations
  • Large item redesigns/additions
  • Alternative game modes

Valve frames these as features it wants to adjust and change significantly based on feedback before the game is fully released. The company is treating them as malleable, not locked in. That is a sensible approach, but it also means Deadlock’s public debut depends on playtesting data that has not been fully gathered yet.

Speculative Features

Valve is also working on things it is not sure will ever ship. The update says there are “other things we’ve been working on recently that are more speculative (as in we aren’t 100% sure if they will be released or not based on how playtesting goes, though results so far have been promising).” Those speculative features include large item redesigns/additions and alternative game modes that expand the scope of the game.

One of those modes could include a rumored PvE mode. Whether it ships depends entirely on how playtesting goes.

The speculative nature of these features is notable because Valve is not promising anything. But it also means Deadlock’s public debut is tied to results that have not been announced yet.

Visual Updates For Older Heroes

Older hero artwork was originally planned to happen towards the end of early development. Now Valve says it will likely be working on them gradually in the near future, included in upcoming updates alongside other work.

Feature Status
Core gameplay polish Still ongoing, per Valve
Hero and hideout customizations In development, not finalized
Large item redesigns Speculative, promising early results
Alternative game modes Speculative, including possible PvE mode
Older hero artwork Gradual rollout in upcoming updates

The table shows the gap between what Valve is building and what it is ready to show. Most of the work is speculative, and the core gameplay is still unfinished. The only sign of finishing will be when a bunch of heroes start getting attention.

Valve’s update does not give a timeline for when Deadlock will feel finished enough to enter the polish phase. The company has not set a date for a public release, and it has not promised one. The only signal will be when a bunch of heroes start getting attention, and even then, we do not know if Valve plans to release Deadlock before every inch of it is perfect.

Deadlock remains a private experiment, and the only way to see it is to find someone willing to share an invite.

If you want a peek at its spooky map or its cast of weirdo heroes, you will need to beg for an invite. Valve is not letting Deadlock out of the cage anytime soon.

Source material: “Valve says Deadlock is still too unfinished to release publicly, but has hero cosmetics and new game modes in the works,” PC Gamer.

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