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Crimson Moon Review: ProbablyMonsters’ Gothic RPG of Violent Angels and Dead Gods Earns 8.3/10

Crimson Moon review: ProbablyMonsters' gothic action-adventure RPG of violent angels and dead gods hits Xbox, PC and PS5 with an 8.3 out of 10.

By mitch·4 min read
A lone agent stands amid ruins as a crimson moon rises over a smoldering city.

Crimson Moon arrives from ProbablyMonsters as a gothic action-adventure RPG about violent angels and dead gods, and it is the studio’s most assured work to date. The game is out now on Xbox Series X|S, PC and PlayStation 5, and it earns an 8.3 out of 10.

Trailer, via ProbablyMonsters.

Angels, Gods and a Third-Person Camera

Crimson Moon is a role-playing game built on a simple, ugly premise: heaven’s soldiers are not saviors, and the gods they serve are already corpses. ProbablyMonsters plays that idea straight. The camera sits behind the player in third person, close enough that every wingbeat and every broken prayer feels like it is happening at your shoulder.

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The game is filed as an RPG, an adventure and an indie, and it wears all three labels without apology. It has the systems of a role-playing game, the forward pull of an adventure, and the rough edges of a small team swinging at something bigger than its budget.

Dead Gods, Violent Angels

The summary is blunt: violent angels and dead gods. That is the whole pitch, and Crimson Moon does not dilute it. The fantasy here is not decorative. It is the spine of every fight and every room you walk into.

ProbablyMonsters has built a world where the divine has already lost. What is left is the violence that outlived it. That is a strong hook, and the game knows it.

What ProbablyMonsters Built

The studio developed and published Crimson Moon itself. That matters. There is no outside publisher sanding the corners off, and you can feel the difference in the places where the game is strange.

The structure is generous. Crimson Moon supports single player, multiplayer and cooperative play, which is a wide net for a game this specific in tone.

  • Single player
  • Multiplayer
  • Co-operative

That range is not a marketing line. It changes how the whole thing reads. A gothic RPG about dead gods is a lonely experience by default, and the option to bring other players into it cuts against that loneliness in a way that is either the smartest thing here or the most self-defeating, depending on the hour.

The Case for 8.3

The published critical score for Crimson Moon is 8.3 out of 10, and that number holds up. This is a game with a clear identity and the confidence to commit to it.

It is also a game with limits. An indie RPG with three platforms and three modes is stretching, and Crimson Moon stretches. The third-person perspective keeps the action legible, but it also keeps the player at a fixed distance from a world that is begging to be seen from other angles.

A gothic action-adventure RPG of violent angels and dead gods.

That line is the game’s own summary, and it is honest. Crimson Moon is exactly what it says it is, which is rarer than it should be.

Where It Sits

ProbablyMonsters has made a game that treats the divine as a corpse and the faithful as a weapon. That is not a new idea in fantasy, but it is a durable one, and Crimson Moon handles it with more restraint than most.

The multiplayer and co-op modes are the part worth watching. A game this dour does not obviously want company, and yet Crimson Moon offers it. That tension is the most interesting thing the studio has put on the table.

What holds it back is scope. The RPG systems are present but not deep. The adventure is propulsive but not surprising. Crimson Moon is a strong, specific, well-made game that stops short of being a great one.

8.3 Out of 10

Crimson Moon is out now on Xbox Series X|S, PC and PlayStation 5. It is an RPG, an adventure and an indie, and it is a gothic one at that. ProbablyMonsters built it and shipped it, and it works.

The game earns its 8.3. It is confident, it is strange, and it knows what it is about. What it does not do is transcend its own premise. Violent angels and dead gods is a great starting point. Crimson Moon rarely pushes past it into something you have not seen before.

That is a fair trade for a studio making its mark. Crimson Moon is worth your time, especially in co-op, where its bleakness gets a little less heavy and a little more interesting. It is not a masterpiece. It is a good game with a clear voice, and that is enough.

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