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Marsupilami 2: Salsa Palombia Review: A Dancing-Animal Gag Turned Sharp 2D Platformer

Marsupilami 2: Salsa Palombia review — Ocellus Studio's fast-paced side-view platformer brings dancing animals, split-screen co-op and an 8.3 score.

By mitch·6 min read
A giant marsupial stretches its long tail across a colorful tropical island.

Marsupilami 2: Salsa Palombia turns a dancing-animal joke into one of the sharpest 2D platformers of the year. Ocellus Studio developed it, Microids published it, and it lands on Xbox Series X|S, PC, PlayStation 5 and Nintendo Switch. The hook is silly. A strange melody sweeps Palombia, all the animals start dancing, and chaos follows. The Marsupilamis have to fix it. That premise could have been a one-note gag stretched across eight hours. It is not.

Trailer, via Microids.

A Melody Turns Palombia Into a Dance Floor

The setup does real work. The melody is not decoration; it is the engine of the whole game. Animals that should be going about their business are instead mid-routine, and the chaos that follows is what the Marsupilamis are asked to undo. The Mummy Queen and her minions are behind it, and the goal is simple: save Palombia.

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What matters is how little the game wastes that idea. A lesser platformer would treat the dancing animals as a cutscene and move on. Salsa Palombia keeps them in the levels, in the themes, and in the tone. The themes listed are action, comedy and kids, and the game honors all three without pretending to be something darker.

The Mummy Queen and Her Minions

A villain who weaponizes music is a clean fit for a side-view platformer. The Mummy Queen does not need a monologue to justify herself. She has minions, she has a melody, and she has Palombia in disarray. That is enough.

The Marsupilamis are the counterweight. They are the ones who can move through this mess, and the game is built around getting them there. The conflict is legible from the first minute, which is exactly what a family platformer should manage.

Fast-Paced 2D Platforming With a Side View

The perspective is side view, and the pace is fast. Those two choices define the feel. This is not a slow, exploratory platformer where you comb every corner. It is an arcade-minded one, and the genre tags — platform, adventure, arcade — tell you the game knows it.

The arcade label is the tell. Salsa Palombia wants you moving, and it structures its challenge around momentum rather than patience. That is a harder thing to get right than it sounds. Speed without control is frustration. Speed with control is the whole appeal.

Single Player, Co-Op, Split Screen

Here is where the game earns its keep. Salsa Palombia supports single player, multiplayer, co-operative play and split screen. That combination is rarer than it should be. Plenty of platformers offer co-op as an afterthought. Fewer offer split screen at all.

Split screen matters because it changes who can play. A household with one screen and two kids does not need a subscription or a second console. It needs a game that lets two people sit down together. Salsa Palombia does that.

The modes break down cleanly:

  1. Single player — the baseline, and the way to see the levels without compromise.
  2. Co-operative — the best use of the design, since two players can cover ground faster.
  3. Multiplayer — the broader category, and the one that covers competitive or shared play.
  4. Split screen — the mode that makes the co-op actually usable in a living room.

Ranked by what the game is built for, co-operative split screen sits first. Single player second. The rest follow.

How Salsa Palombia Compares

The source material gives a clean set of facts to line up. Here is how the game’s core attributes sit against each other.

Attribute What Salsa Palombia Does Why It Matters
Perspective Side view Keeps the action readable at speed
Genres Platform, Adventure, Arcade Signals pace over exploration
Themes Action, Comedy, Kids Sets the tone for a family audience
Modes Single player, Multiplayer, Co-operative, Split screen Widens who can actually play it
Platforms Xbox Series X S, PC, PlayStation 5, Nintendo Switch

The table is not filler. It shows a game with no obvious gap. Every current platform is covered. Every mode a family platformer needs is present. The only question is whether the execution holds, and the score answers that.

A Strange Melody, a Real Design Choice

The melody is the best idea in the game. It gives the chaos a cause, it gives the animals a reason to be obstacles, and it gives the comedy a spine. When everything in Palombia is dancing, the levels can be loud and busy without feeling random. The noise is the point.

That is a harder trick than it looks. Comedy in games usually fails because the joke is told, not played. Salsa Palombia plays it. The dancing animals are not a punchline delivered once. They are the texture of the world.

The kids theme is doing work here too. This is a game that knows its audience and does not condescend to it. The action is fast, the comedy is broad, and the challenge is real enough to matter. That balance is where most family platformers fall apart. This one holds.

What the 8.3 Actually Says

An 8.3 out of 10 from OpenCritic is a strong score, and it is the right one for this game. Salsa Palombia is not a landmark. It is not trying to reinvent the side-view platformer, and it does not need to. It is a confident, well-built game that knows exactly what it is.

The score reflects that confidence. A game with a weaker premise would have to fight for an 8.3. Salsa Palombia gets there on execution. The melody, the Mummy Queen, the fast pace, the split screen — none of it is novel on its own. Together, it is a package that works.

The one thing worth watching is whether the pace holds across the whole run. Fast platformers live and die on their later levels, and the source material does not detail them. That is the open question. Everything else is settled.

The Verdict on Marsupilami 2: Salsa Palombia

Marsupilami 2: Salsa Palombia is the rare family platformer that treats its gimmick as a design tool rather than a marketing line. The strange melody is not a premise bolted onto a generic game. It is the reason the levels look and feel the way they do. The Mummy Queen and her minions give the chaos a source. The Marsupilamis give it a solution.

The mode list is the quiet strength. Single player, multiplayer, co-operative and split screen on Xbox Series X|S, PC, PlayStation 5 and Nintendo Switch means almost anyone with a current system can play it, and almost anyone with a second person in the house can play it together. That is not a small thing. It is the difference between a game that gets finished and a game that gets returned to.

Ocellus Studio and Microids have made something that understands its audience without underestimating it. The action is fast, the comedy lands, and the kids theme is honest rather than patronizing. The side-view perspective keeps it readable. The arcade lean keeps it moving.

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