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Absolum Proves the Beat-‘Em-Up Can Reward Tactics Over Button-Mashing — 9/10

Absolum review: a brutally satisfying side-scrolling beat-'em-up with tactical combat, stunning hand-drawn art, and a campaign built for replay.

By mitch·5 min read
A warrior with a glowing sword battles monstrous creatures in a ruined castle, in hand-drawn 2D animation style.

Absolum is a game that wants you to feel like the last person standing in a world that has already ended. It is a side-scrolling beat-’em-up with a heavy dose of the supernatural, and it does not waste a single frame of its runtime. The 2025 release is available on Series X|S, PS4, Switch 2, and PC, and it hits hard on every platform.

The setup is simple. You play as one of four warriors, each bound to a dying sun and a crumbling realm. The world is overrun by monstrous forces, and the only way forward is through them. You punch, kick, and slice your way across a hand-drawn landscape that shifts between ruined castles, cursed forests, and burning battlefields. The combat is fast, brutal, and deeply satisfying, with a parry system that rewards precision over button mashing.

Trailer, via Dotemu.

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Fighting the Dying Sun

The core loop is built around a stamina bar that governs your most powerful attacks. You can spend it on devastating specials, or save it for a well-timed dodge that leaves your enemy open. This creates a constant push and pull. You are never simply mashing buttons; you are reading your opponent, baiting their swings, and punishing their mistakes.

It is a system that feels like a direct challenge to the genre’s older habits. Many beat-’em-ups let you breeze through with a single combo. Absolum does not. Each enemy type demands a different response, and the game is not shy about throwing several types at you at once. The result is a brawler that plays more like a tactical duel than a crowd-clearing romp. The difficulty is real, but it is fair. When you fall, it is because you misread the fight, not because the game cheated.

The four playable characters each bring a distinct rhythm to the table. One is a fast, dagger-wielding rogue who thrives on quick hit-and-run attacks. Another is a hulking knight who trades speed for raw, staggering power. A third uses a whip to keep enemies at a distance, and the fourth is a sorcerer whose magic attacks require careful positioning to land. There is no wrong choice, but there is a right one for your style.

The Weight of Every Punch

Visually, Absolum is a stunner. The hand-animated sprites are full of life, and the backgrounds are dense with detail. The art direction leans into a gothic, almost melancholic tone. The world is dying, and the game lets you see that in every crumbling tower and withered tree. The color palette is muted, with flashes of red and gold reserved for magic and blood. It is a look that fits the tone perfectly.

The soundtrack matches the mood. It is a mix of heavy, rhythmic percussion and mournful strings that swells during boss fights. The audio design is just as careful. Every parry rings out with a sharp clang, and every heavy hit lands with a satisfying thud. The sound of a foe crumpling to the ground never gets old.

“The world is already dead. You are just the last one to admit it.”

That line, delivered by the game’s mysterious narrator early on, sets the tone for everything that follows. The story is told sparingly, through brief cutscenes and ambient dialogue. It never gets in the way of the action, but it gives the violence a weight that many games in the genre lack.

A Campaign Built for Replay

Absolum is not a short game, but it is a dense one. The main campaign runs about eight hours, depending on your skill level. There are hidden paths, optional bosses, and collectible lore pieces that reward exploration. The game also offers a New Game Plus mode that ramps up the difficulty and changes enemy placements. It is a mode built for players who want to master the combat, not just finish the story.

Mode Length Notes
Main Campaign ~8 hours Core story, four playable characters
New Game Plus 6-8 hours Higher difficulty, altered enemy layout
Local Co-op Full campaign Two players, shared screen

For those who prefer company, there is a two-player local co-op mode. It works well, though it does not change the fundamental challenge. The game is still hard, even with a partner. The screen does not split, so you and your ally must stay close. It is a design choice that keeps the pressure on, and it makes teamwork essential.

The Switch 2 version holds up impressively well. The frame rate stays solid, and the hand-drawn art looks sharp on the handheld screen. The PS4 version is also stable, though it lacks some of the finer visual details of the PC and Series X|S releases. If you have a choice, the PC version is the smoothest, but every version is worth playing.

Absolum’s Final Score

Absolum is a game that respects your time and your skill. It does not pad its runtime with filler. It gives you a tight, challenging campaign, a combat system with real depth, and a world that is a pleasure to look at. It is not a game for everyone. The difficulty will turn some players away. But for those who stick with it, the payoff is immense.

The genre has seen a revival in recent years, and Absolum stands at the top of that wave. It is a masterclass in pacing, a lesson in how to make every hit feel meaningful. It does not reinvent the wheel, but it polishes it to a shine. This is a game that demands your full attention and rewards it generously.

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