Anger Foot kicks down the door and never stops moving. Free Lives built a first-person shooter where the foot is the primary weapon, and Devolver Digital put it out on PC on July 11, 2024. The PlayStation 5 version followed on July 1, 2025. It earns an 8.7 out of 10.
Trailer, via PlayStation.
Shit City and the Four Gangs
The setup is a dystopia where crime is encouraged, not punished. Four gangs run the place: the Violence Gang, the Pollution Gang, the Business Gang, and the Debauchery Gang, which operates a pizza chain and a string of nightclubs. Above them all sits the shadowy Crime Minister.
You play the Anger Foot, a rogue vigilante who kicks and shoots through slums, sewers, and skyscrapers. The plot turns on sneakers. He buys a valuable pair, adds it to his collection, and a helicopter rips the whole wall out. The four pairs are scattered among the gangs. He kicks his way through four bosses to get them back:
- Goo Cop
- The Sludge Baron
- The CEO
- Pizza Pig
Kicking Down Doors
Anger Foot is fast. Players kick down doors to surprise enemies, then clear each level as quickly as possible. Speed and efficiency are the point. Extra weapons and power-ups appear mid-level, and sneakers unlock and upgrade at the end of each run, each pair carrying a unique attribute.
The soundtrack is hardstyle, built to push the pace. Enemy types vary by environment and behave differently, so quick reflexes and situational awareness matter more than planning.
What the Crime Minister Wants
The ending is the sharpest thing in Anger Foot. After the four bosses fall, the Crime Minister reveals he orchestrated the theft. With the gangs gone, he can turn Shit City into Nice City, a crime-free utopia. He asks Anger Foot to prove his commitment by kicking his sneaker collection into a fireplace.
That choice carries real weight. It is the one moment the game asks what the kicking was for.
Anger Foot is a comedy about violence that occasionally means it. The hardstyle soundtrack and the door-kicking rhythm are the draw, and the sneaker upgrades keep each level from feeling identical. What lifts it above a joke is the last act: a vigilante offered a clean city at the price of everything he fought for. The 8.7 out of 10 reflects a shooter that knows exactly how fast it wants to move and, once, knows when to stop.
Get the Notebook.
The day's best stories and every fresh verdict, in plain English, in your inbox by seven. One email a day, no more.





