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Big, Noisy, and Mostly Satisfying: Our Verdict on Thunderbolts*

A noisy tale of heroes bound to a government office, whose discord is their truest strength, though their enemy's scheme lacks substance.

By mitch·2 min read
A band of heroes stand amid stormy clouds, engaged in furious debate and combat.

“Thunderbolts*” wants to be a big, noisy action movie about a team of heroes who can’t agree on anything. It mostly succeeds at being big and noisy. It doesn’t quite succeed at agreeing.

The film follows a group of super-powered individuals who answer to a government agency, and it spends a lot of time showing them arguing with each other while also trying to stop a villain with a plan that’s mostly about chaos. The setup is simple enough. The execution gets messy fast.

Trailer, via Marvel Entertainment.

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The Team That Can’t Agree

The cast is the film’s strongest asset. Each actor brings a distinct energy to their character, and the chemistry between them carries scenes that otherwise rely too heavily on shouting. The script gives them room to bicker, and that friction feels earned rather than forced. It’s the best part of the whole picture.

The villain, meanwhile, is a walking chaos machine. Their scheme is elaborate but ultimately hollow, built around destruction without much of a point beyond spectacle. The film treats them seriously, and that’s where the tone starts to slip.

Action Over Explanation

The action sequences are loud, colorful, and easy to follow, even when the logic behind them falls apart. The stunts are well-choreographed, and the editing keeps the pace moving without drowning the audience in quick cuts. It’s a technical success, but it can’t hide the fact that some of the fights exist mainly to move the story forward.

The film leans on its visual style to carry weight that the dialogue isn’t willing to handle. That’s a fair trade when the visuals are this strong, but it leaves the middle stretch feeling thin.

Schedule Table

Time Event
Opening Team introduced, government briefing
Midway First major battle with the villain
Late Climax, final confrontation
Closing Resolution, credits

The pacing suffers in the middle, where the film spends too long circling its central conflict without finding new ground to cover. Some of the back half drags, and the climax rushes through the villain’s defeat without giving the audience much reason to care. It’s overlong by about twenty minutes, and cutting that material would tighten the film considerably.

“Thunderbolts*” is at its best when it lets its characters argue and fight with each other. It’s at its worst when it tries to explain why the villain exists. The film knows how to stage a fight, and it knows how to stage a conversation. It just struggles to do both at once.

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