
Getting Lost Is the Point: Atomfall Builds Its Windscale Mystery on Trusting the Player
A quarantined zone, no map, no guide — a wanderer must piece together dread and mystery amid a desolate atomic ruin.

Every game we have scored, from the NES library to current releases.

A quarantined zone, no map, no guide — a wanderer must piece together dread and mystery amid a desolate atomic ruin.

A disgraced warrior fights back with stance-shifting blades and hard bosses in this tale of ruin and rank restored.

A tale of two heroes, two styles of combat, and a punishment that rewards the patient reader of small, sharp cues.

A mysterious girl, a stolen hour, and a world of many lives — a tale worth the telling, scored highest among its kin.

A vault hunter returns to a realm of guns and phantasms, where the chase for treasure and dominion holds a stern, deathless fascination.

A tale of feudal Japan, where the phantom and the warrior tread separate paths through a kingdom vast and strange, scored eight of ten.

A grim chronicle of William's wandering blade and a shadow-bound successor, set upon a wider, demon-haunted realm of feudal Japan.

A one-eyed fighter takes to the sea in a piratical turn for the Like a Dragon series, wherein ship and street combat both find favor.

A lone miner descends into ever-deeper caverns, waging solitary war upon swarms that never cease their onward tide of horror.

A grim mansion of dread, resource and dire combat — Requiem earns its score through patience, terror, and steady grip upon the player.
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