ROBLOX. VIDEO GAMES. MOVIES. ORIGINAL ANIMATIONS.
CLAY TRIBUNE.
Advertisement

Driveclub VR’s cockpit view is worth the headset, but the game behind it is thin

Driveclub VR review: Evolution Studios' PlayStation VR racer puts you in the cockpit, but the 6.6/10 game is best flat-screen content with a headset on.

By mitch·4 min read
A racing car drives along a misty mountain road in the evening light.

Driveclub VR puts you behind the wheel of some of the fastest cars on the planet, and then asks your stomach to keep up. Evolution Studios built the game for PlayStation VR, and Sony Interactive Entertainment published it in 2016. It is a racing game and a simulator, played from the driver’s seat in virtual reality, alone or online with friends.

The pitch is simple. Strap in, thunder across tracks around the world, and let your steering, reflexes and courage get pushed to the limit. That is the whole promise, and Driveclub VR mostly keeps it.

Trailer, via PlayStation.

Advertisement

The Cockpit Is the Whole Point

Everything here runs through the headset. You are not watching a car from behind. You are sitting in it, and the game leans hard into that. The roar of the engines, the screech of the tires, the scream of the crowds — the source material sells that rush, and the cockpit view is where Driveclub VR earns its keep.

The perspective changes how you read a corner. You feel the width of the car. You feel how late you can brake. Racing games have always asked for reflexes, but a screen lets you cheat your peripheral vision. A headset does not.

That is the bet Evolution Studios made, and it is a real one.

What Carried Over From PlayStation 4

Driveclub VR is not a from-scratch project. It packs in the best bits from the hit PlayStation 4 game, plus selected packs from the extensive DLC collection. If you played the original, you will recognize the shape of it.

It also adds new and totally bespoke VR modes and features. That word — bespoke — matters. The VR work is not a port bolted onto an existing game. There are modes built for the headset specifically.

The solo career is the spine. You work through an action-packed run of events on challenging tracks around the world in cars the source calls the most powerful, high-end machines available. The online VR driving club is the other half, where you race with friends instead of alone.

Feature Solo Career Online VR Driving Club
Mode Single player Multiplayer
Core activity Action-packed career events Racing with friends
Track variety Challenging tracks worldwide Challenging tracks worldwide
Car class High-end, powerful cars High-end, powerful cars
VR perspective Driver’s seat Driver’s seat

Both halves share the same garage and the same tracks. The difference is who is next to you.

A Game for Debut Drivers and Veterans Alike

The source is clear that Driveclub VR wants both ends of the skill range. Whether you are a debut driver or a rapid-racing veteran, your steering skills, reflexes and courage get pushed to the absolute limit.

That is a broad claim, and it is the kind of claim that usually means the game is fine for everyone and great for no one. Here it holds up better than expected, because the difficulty is not really the car. It is the headset.

A veteran who has memorized every braking point in the PlayStation 4 version will still have to relearn how the car sits in space. A debut driver has no bad habits to unlearn. In an odd way, the beginner may have the easier time of it.

Where the Limit Actually Sits

This is a 6.6 out of 10 game, and the number is fair. The published critic aggregate across six outlets lands at 6.6/10, and that matches what the game is: a solid VR showcase with a thin case for itself outside the novelty.

The problem is not the racing. The problem is that the racing already existed. Driveclub VR takes the best bits of the PlayStation 4 game and selected DLC packs and puts them in a headset. That is a real transformation of how the game feels. It is not a transformation of what the game is.

The bespoke VR modes are the exception, and they are the most interesting thing here. They are the only part that could not have shipped on a flat screen. Everything else is a better version of something you could already play.

The Score

Driveclub VR delivers the wild rush of high-octane VR racing it advertises. The engines roar, the tires screech, the crowds scream, and the cockpit view makes all of it land harder than it would on a television. If you own a PlayStation VR and you want to feel speed, this does the job.

What it does not do is justify itself beyond that. The solo career is the PlayStation 4 career with a headset on. The online driving club is the same idea with friends. The DLC packs are the DLC packs. For a debut driver, that is plenty. For a rapid-racing veteran, the ceiling arrives fast.

The comparison that matters is not Driveclub VR against other racing games. It is Driveclub VR against the flat version of itself. The headset wins that fight. The content does not.

The Notebook

Get the Notebook.

The day's best stories and every fresh verdict, in plain English, in your inbox by seven. One email a day, no more.

We send one note to confirm. Every issue has a one-click way out.

Game reviews
Advertisement

Leave a Reply

Your email address will not be published. Required fields are marked *

As an Amazon Associate, Clay Tribune earns from qualifying purchases.