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EA Sports UFC 4 Wants You to Learn the Ground Game Before It Punishes You

EA Sports UFC 4 review: a confident sequel with better clinch and ground fighting, unified progression, and a career mode that teaches newcomers the sport.

By mitch·4 min read
A solitary fighter stands alone within an empty arena, bathed in harsh spotlight.

EA Sports UFC 4 puts you in the cage, but it spends most of its time teaching you how you got there. Developed by EA Vancouver and published by EA Sports, the mixed martial arts fighter landed on August 14, 2020 for PlayStation 4 and Xbox One, and it arrives as the sequel to EA Sports UFC 3 (2018).

Trailer, via EA SPORTS UFC.

A Career Mode That Starts From Nothing

The centerpiece is a career mode designed as an onboarding experience. It walks players through the basics of four MMA disciplines: boxing, kickboxing, wrestling and jiujitsu. You create a custom fighter and push from unknown amateur toward UFC superstar, with the stated goal of becoming the G.O.A.T. — greatest of all time.

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The structure gives that climb some weight. As you progress, you choose to accept or decline fights, and those calls shape how the fighter’s career develops. It is a small system, but it turns matchmaking into a decision rather than a menu.

The roster is deep. EA Sports UFC 4 ships with 229 unique fighters and 81 alternate versions of them.

The Octagon, the Backyard and the Kumite

Fights happen in more than one place. Beyond The Octagon, players can compete in the Backyard and in the Kumite, which resembles an underground fighting arena. The two new environments give the game a change of scene, even if the mechanics underneath stay familiar.

The stand-up game got the most attention. Fluid clinch-to-strike combinations aim for more responsive and authentic striking. Overhauled takedown and ground mechanics give players more control in those phases of a fight. The control scheme was also improved and streamlined to make the whole thing more accessible.

Multiplayer covers the expected ground:

  • Blitz Battles
  • Online World Championships

Both are available, and both push toward the same end: becoming the undisputed champ.

One absence matters. Ultimate Team, a fixture of the predecessor, does not return in EA Sports UFC 4. That is a subtraction from the mode list, and it is the kind of cut that changes how a game asks you to keep playing.

What the Progression System Holds Together

The unified progression system is the smartest thing here. It runs across all modes, so time spent in one place carries into another instead of resetting. That single thread holds the career, the multiplayer and the custom fighter together, and it is why the game can claim it puts “you” at the center of every fight without that sounding like a slogan.

The fighting itself is third-person, action-first, and built for single player and multiplayer alike. The clinch-to-strike work is the part that shows. Ground control is the part that will decide whether you stay.

The Kumite and the Backyard are the weakest addition. Two new venues are a setting, not a system, and a fighting game lives on its mechanics. The career mode’s accept-or-decline fights carry more real consequence than either arena does.

Ultimate Team’s removal is the detail worth watching. It trims a mode many players treated as the long tail, and the online suite has to carry that weight instead. Blitz Battles and Online World Championships are the answer, but they are a narrower answer than the mode they replace.

The accessibility push is the right call. A streamlined control scheme and a career mode that teaches four disciplines is how a fighting game grows past the people who already know the inputs. EA Vancouver built the on-ramp first and the ceiling second, and that ordering is correct.

Where EA Sports UFC 4 Lands

EA Sports UFC 4 is a confident sequel that fixes the right things. The clinch and ground work make the actual fighting better, the unified progression gives every mode a reason to feed the next one, and the career mode finally explains itself to newcomers. The trade-offs are real: two new arenas do less than they appear to, and losing Ultimate Team leaves a gap the online modes only partly fill.

It is a game about becoming the greatest of all time that is most convincing when it is teaching you how to become competent first. The 229 fighters and 81 alternates give you plenty of bodies to learn against.

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