Final Fantasy 7 Revelation ships in a physical box across PS5, Xbox Series X/S and Nintendo Switch 2 — but none of those boxes holds the whole game. Players have to download extra data to play. And the man who made it admits Square Enix would have had to cut corners to squeeze it onto a disc.
The director’s own reasoning suggests otherwise. He said the game is too large to fit comfortably on a single disc. The question is whether two discs would have solved the problem.
Hamaguchi’s Statement
Series director Naoki Hamaguchi told fans that each platform has limits on how much data a disc can hold. He said the team decided that cutting down the final chapter to fit everything on one disc would hurt the game more than it would help.
“Each platform has limitations when it comes to physical media capacity, but we believed that compromising the quality of the final chapter in order to achieve a fully on-disc release would ultimately not be in the best interest of many fans,” Hamaguchi said in an online statement.
He added that Square Enix understands this decision may not meet everyone’s expectations. Still, he said, the company believes there is real value in being able to offer a physical edition at all, even as the industry moves toward a future without discs.
What Physical Boxes Actually Contain
The three formats handle the missing content differently:
| Platform | Format | Extra Data Needed |
|---|---|---|
| PS5 | One disc | Download required |
| Xbox Series X/S | One disc | Download required |
| Nintendo Switch 2 | Game-Key card | Download required |
The PS5 and Xbox Series X/S boxes each come with one disc. The Switch 2 version includes a Game-Key card instead. All three require an internet connection for an extra install.
The Fan Response
Fans pointed out that both Final Fantasy 7 Remake and Final Fantasy 7 Rebirth launched on two discs that together held the entire game. They argued Square Enix could have done the same thing again for Revelation.
The director’s reasoning is that the game is too big to fit on a single disc.
Why This Decision Matters Now
Physical releases have been a hot topic since Sony announced plans to stop making new PlayStation games on discs starting in 2028. That announcement kept drawing attention through the summer, and recent reactions to Sony’s State of Play shows suggest the issue hasn’t cooled down.
Square Enix’s move here is a practical response to that shift. By offering a physical edition at all, the company is preserving a format that remains popular for now.
The Irony Of It
Hamaguchi’s statement carries a strange tension. He is praising the value of physical editions while admitting the physical version only exists because the game couldn’t fit on a disc. It is a kind of compliment to a medium the industry is moving away from.
The contradiction is oddly charming. The director is not hiding anything — he is simply explaining why the physical box is not the full product.
The Formats Compared
Here is how the three versions break down:
- PS5 and Xbox Series X/S: One disc, download required.
- Nintendo Switch 2: Game-Key card, download required.
The download requirement is a small price to pay for a physical edition that would otherwise not exist. The irony is that the game’s sheer size — the very thing that made a physical release difficult — is also what makes the physical edition worth having.
What Comes Next For Fans
For collectors, the physical box is still a real thing. It is just not the complete game.
The irony is that the game’s sheer size — the very thing that made a physical release difficult — is also what makes the physical edition worth having.
The Bottom Line On The Announcement
Hamaguchi’s statement is honest in a way that feels unusual. He is telling fans that the physical release is a compromise, not a promise.
That honesty is itself a kind of value. The director is not pretending the box contains everything. He is saying the game is too big, and that is the truth.
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