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Market Watch: Wind-Up Rat Rises, Kycoo Blocks Banishing, and Divine Dragons Protect Fields

A shadow rises within the market of Yu-Gi-Ho cards, as bans lift and new decks take form.

By mitch·7 min read
A divine dragon rises amid glowing cards within a shadowy market.

The Yu-Gi-Ho player base has been watching the market closely since the latest card restrictions went into effect, and several decks are seeing major price moves this week. The new Forbidden & Limited List arrived, and the community is already reacting to the changes. A wind-up rat shot up in price. A monster that blocks banishing is getting attention. And a deck built around divine dragons is finding new life in the Genesys format.

What follows is a record of what has been circulating through the marketplace over the past seven days. Rates are in constant flux, and the next set of items will probably move after Beyond the Brave hits stores, expected to arrive within the coming week.

The Wind-Up Rat Rises Again

Wind-Up Carrier Zenmaity’s removal from the Forbidden & Limited List has brought Wind-Up Rat back into demand. The card is easy to explain yet strong in play: you target a Wind-Up monster in your GY and Special Summon it from your GY in Defense Position. Rat itself gets wound up and turned to Defense Position in the process.

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The Wind-Up Hand Loop is one of its central parts, and it appears three times per Deck. Each copy operates as a Soft Once-Per-Turn, which means you can repeat the effect as often as you like, provided you can keep summoning a fresh copy in Attack Position and maintain the resources needed for the Wind-Up loops.

Five-Headed Dragon’s Alternate Art Draws Attention

Since the dawn of collectible items, Five-Headed Dragon has stood among the most desired cards within the game. Its alternate art first appeared in Battles of Legend: Hero’s Revenge, and it has not returned through any reprint except for a Rush Duel release from the Burst Rex of Awakening set.

This card works within the Chaos Dragon Deck alongside Future Fusion. It lets you send five Dragon monsters from your Deck to your GY, and after two turns, you can Summon the almighty Five-Headed Dragon provided the Future Fusion still stands and has not been taken down. Once on the field, it cannot be destroyed by battle with a DARK, EARTH, WATER, FIRE, or WIND monster.

Usually, players choose to remove it using Chaos Sorcerer or Black Luster Soldier – Envoy of the Beginning’s banishing ability instead of destroying it with Torrential Tribute or Smashing Ground. While the banishing method moves more quickly, the tribute method accomplishes the same goal.

Kycoo Blocks Banishing Across the Board

Right now, Dark Magical Curtain has become a common card in pile Decks, and some players have found Kycoo the Ghost Destroyer appealing because of his Continuous Effect. That Continuous Effect prevents your opponent from banishing anything from either player’s GY, which comes in handy when facing the Light and Darkness Ritual Deck and their attempt to use Light and Darkness Ritual.

The effect forces players to Tribute monsters from their hand and/or field, taking away key resources. It also prevents WANTED: Seeker of the Sinful Spoils’s own GY effect, which would have banished itself to put a Sinful Spoil card on the bottom of the Deck and allow you to draw one card. Kycoo is useful against rogue Decks like Invoked, Maliss, and even Orcust, because those Decks want to banish cards from their GY for advantage, interruptions, or recursion.

What sets this card apart is its Continuous Effect, which stays active throughout the duel rather than firing off once and fading away. This lasting rule change benefits both players, giving it wide appeal across several deck types.

Synchron Steps Into the Gap

The Angelechy, Elfnote, and some Kewl Tune strategies have turned their attention to Synchron as a replacement for cards lost to the recent Forbidden & Limited List. For now, Synchron steps into that role, which is why Junk Meister has risen in price.

Starjunk Synchron and Junk Signal make up the engine around Junk Meister, which sits at its core. To bring this card out of your hand, you must show a Warrior or Stardust Synchro Monster in your Extra Deck, and doing so forces you to use only Synchro Summons for the rest of the turn. Once this card comes into play through Normal or Special Summon, you get to take any other Junk card from your Deck and put it into your hand.

You can also set one marker on a Junk monster you control to lower its Level by up to two, which comes in handy for Synchro Summoning anything between Level five and seven. Mostly, you will look for Junk Armor, which can Special Summon itself from your hand when it was added from the Deck or GY to the hand. You can Tribute it to Special Summon a Junk or Synchron monster from your Deck in Defense Position, which leads you to your Starjunk Synchron, Jet Synchron, or Stardust Synchron.

Because it can support several strategies at the same time, the deck offers a great deal of flexibility, which is one reason it has drawn notice.

Mind Castlin Sets Up the Beelze Burn

A great deal of discussion has arisen inside the community over the new Angelechy support in Beyond the Brave for the TCG, thanks to the fresh combinations it allows for building the Deck. Some players were already planning to use Mind Castlin alongside Beelze of the Diabolic Dragons, burning away all of your opponent’s LP with Angelechy Destrier in an FTK.

When Mind Castlin comes into play through a Synchro Summon, its first ability simply targets a face-up monster controlled by your opponent and swaps control of both that monster and this card. The second effect is where things become problematic: should Mind Castlin be moved to the GY and it had previously been brought into play through a Synchro Summon, you can target one face-up monster on each side of the field and switch control of those monsters over instead, setting up the Beelze FTK Burn Loop.

Team it up with Scarlight Red Dragon Archfiend, and the loop starts running.

The Genesys Format’s Divine Dragon Trend

A card from Divine Dragon Knight Felgrand has taken root within the Genesys format. Sacred Beast, Jurrac Snake-Eye Fire King, and Light and Darkness Ritual Decks all keep a duplicate of this card in their Extra Deck, drawn to the strong interaction it brings to the format.

To summon Divine Dragon Knight Felgrand, two Level eight monsters are needed as material. The card lets you take one material off itself once during either player’s turn to target a face-up monster on the field and stop its effect. That targeted monster becomes unaffected by other card effects for the rest of that turn. While mainly used for monster negation, it can also come in handy when attacking against difficult monsters, or when the opponent has a large removal effect such as Evenly Matched, Dark Hole, or Raigeki.

This can save the most important monster in your field by making it a tower-like monster. The card’s value comes from its ability to protect your own monsters while removing threats from your opponent’s side of the field.

What Comes Next

A great many techs are circulating, and we may observe additional ones within the next few weeks following Beyond the Brave, as the meta takes shape more fully before Toons arrive in Magnificent Maestros this November.

A look at the current state of the market reveals a game in motion. Cards previously held back are now returning to play, while fresh backing is altering how players build their decks.

Card Role Current Trend
Wind-Up Carrier Zenmaity Wind-Up engine Off Forbidden & Limited List, Wind-Up Rat shot up
Five-Headed Dragon Fusion Deck staple Alternate art rare, used with Future Fusion
Kycoo the Ghost Destroyer Anti-banishing Used against Light and Darkness Ritual, Invoked, Maliss, Orcust
Junk Meister Synchron engine Rose in price as Synchron replaces lost cards
Mind Castlin Burn combo piece New Angelechy support sparks debate

This image offers a narrow view of a far bigger machine, where costs move up or down depending on what people want, how much there is to go around, and the very laws that govern the exchange.

These movements draw close attention from traders, while the public discusses them freely among themselves.

The cards above are currently the ones worth keeping an eye on. The wind-up rat has risen, the divine dragon is guarding fields, and the anti-banishing ghost is stopping removal.

Source material: “[MW] That Shadow Of The Ancients Rise Within The Market,” YGOrganization.

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