ROBLOX. VIDEO GAMES. MOVIES. ORIGINAL ANIMATIONS.
CLAY TRIBUNE.
Advertisement

NBA 2K12: Three Covers, One Debate, and the Deepest Roster of Legends the Series Had Seen

NBA 2K12 review: three covers with Jordan, Magic and Bird, the NBA's Greatest mode, Association, MyPlayer, and a deep presentation package. 8.4/10.

By mitch·6 min read
A player dunks a basketball under bright arena lights.

NBA 2K12 arrived in October 2011 with three covers and one argument to settle. Michael Jordan on the Chicago Bulls, Magic Johnson on the Los Angeles Lakers, Larry Bird on the Boston Celtics — three athletes, three franchises, one question the series had been building toward for years: who was actually the best.

Visual Concepts developed the game. 2K published it. It shipped for Microsoft Windows, PlayStation 2, PlayStation 3, PlayStation Portable, Wii, Xbox 360, and, for the first time in the series, iOS. OnLive Game System owners got a version too. This was the thirteenth NBA 2K, the follow-up to NBA 2K11, and the last one the PlayStation 2 would see.

The pitch was simple. NBA 2K11 let players become Jordan. NBA 2K12 asked them to end the debate. With over 5 million copies sold worldwide and more than 20 Sports Game of the Year awards behind the previous entry, the franchise had room to swing.

Advertisement

Trailer, via GamePlayStation.

NBA’s Greatest Puts the 1995–96 Bulls on the Floor

The headline mode is “NBA’s Greatest,” and it is the reason this game exists. It centers on past NBA teams and lets the player recreate historically significant moments. The roster of squads includes the 1986–87 Los Angeles Lakers with Magic Johnson and Kareem Abdul-Jabbar, the 1995–96 Chicago Bulls led by Michael Jordan, and the 1984–85 Philadelphia 76ers with Julius Erving and Moses Malone.

Those teams and players are not locked inside the mode. They can be used elsewhere, which matters more than any single challenge. The legends become part of the larger game rather than a museum exhibit you visit once.

This is where NBA 2K12 makes its case. The mode is the most-touted feature for a reason — it turns basketball history into something playable instead of something you read on a loading screen.

Association Mode and MyPlayer Return

Association mode is back. The player takes control of an entire NBA organization, simulates through seasons, manages personnel, and works the off-season — the draft, free agency, the whole calendar. It is the franchise mode the series had refined over more than a decade, and it does the job.

MyPlayer returns as well. You create a basketball player, customize the appearance and animations and other aspects, then play through a career while upgrading attributes. It is the mode that made the series personal for a lot of people, and it holds up.

There is also “Create a Legend.” Similar to MyPlayer, but instead of a custom player you take a real one through an entire career. You can put that player on any team, and you start as a rookie.

That last detail is the sharpest thing in the package. Starting a legend as a rookie is a small design choice that does a lot of work.

Kevin Harlan, Clark Kellogg and Steve Kerr in the Booth

The presentation is where NBA 2K12 quietly separates itself from most sports games of its era. The game carries several aesthetical details found in real televised NBA games: commentary from Kevin Harlan, Clark Kellogg, and Steve Kerr, sideline reports from Doris Burke, halftime shows, replays, and customizable camera angles.

None of that is a mechanic. All of it is the difference between a simulation and a broadcast. When the camera angle is yours and the halftime show runs and Burke is on the sideline, the game stops feeling like a menu with a court attached.

The soundtrack runs 28 licensed songs. A demo went out in September 2011 on PlayStation Network and Xbox Live, ahead of the October release.

Online, Quick Play and Split Screen

Standard online and quick play modes are present, along with split screen and multiplayer. The game supports single player and multiplayer across its modes, played from a third-person perspective. Genres listed for it include simulator, sport, and strategy, with non-fiction themes.

The spread of platforms is worth noting on its own. Windows, PlayStation 2, PlayStation 3, PlayStation Portable, Wii, Xbox 360, iOS, and OnLive. That is a wider net than most 2011 sports releases cast, and the iOS version was a first for the series.

Feature NBA 2K12 NBA 2K11
Cover athletes Michael Jordan, Magic Johnson, Larry Bird Michael Jordan
Headline mode NBA’s Greatest Jordan Challenge
Prior sales Over 5 million (NBA 2K11) —
Prior awards Over 20 Sports Game of the Year (NBA 2K11) —
PlayStation 2 release Last installment in the series —

Three Covers, Three Cities

Three covers, three athletes, three cities. Jordan for Chicago, Johnson for Los Angeles, Bird for Boston. It was the first time in the series that three different covers were available.

It is also the cleanest statement of what NBA 2K12 is trying to do. The previous game had one icon and one mode built around him. This one spreads the weight across eras and asks the player to pick a side.

The risk is obvious. A game that promises to end a debate has to deliver something that feels like an answer, or at least a fair hearing. The “NBA’s Greatest” mode is the mechanism for that, and the fact that its teams and players can be used outside the mode is what keeps it from being a gimmick.

What Holds Up and What Doesn’t

The core basketball is the series at its established level. Real and created players, real and created teams, commentary, replays, camera control. Nothing here reinvents the sport, and nothing here needs to.

The mode list is deep. Association, MyPlayer, Create a Legend, NBA’s Greatest, online, quick play, split screen. That is a lot of ways to play basketball, and the game does not force any one of them on you.

The weakness is that NBA 2K12 is a refinement more than a leap. NBA 2K11 had the Jordan hook and the sales and awards to match. This one has three covers and a history mode, and it leans hard on the second of those. If you came for the legends, you are served. If you came for something the series had never done before, the answer is narrower than the marketing suggests.

The Bottom Line

NBA 2K12 is a deep, well-presented basketball game, and the “NBA’s Greatest” mode is the reason to own it. Magic Johnson, Kareem Abdul-Jabbar, Michael Jordan, Julius Erving, Moses Malone — the roster of past teams is the argument, and letting those players loose outside the mode is the follow-through.

The presentation work is the underrated part. Harlan, Kellogg, Kerr, Burke, halftime shows, replays, customizable cameras. That is the machinery that makes a simulation feel televised, and it is done well here.

Three covers was a marketing decision that happened to match the game’s actual thesis. Ending the debate is a tall order for a video game, and NBA 2K12 does not settle it. What it does is give you the teams and the players and the moments and lets you try.

Fifteen years on, the game’s place in the series is clear. It is the thirteenth NBA 2K, and the history it carries is the reason it still gets named. It is not the leap NBA 2K11 was, and it does not pretend to be. It is the deepest, best-presented entry in the series to that point, and the last one the PlayStation 2 would get.

The Notebook

Get the Notebook.

The day's best stories and every fresh verdict, in plain English, in your inbox by seven. One email a day, no more.

We send one note to confirm. Every issue has a one-click way out.

Game reviews
Advertisement

Leave a Reply

Your email address will not be published. Required fields are marked *

As an Amazon Associate, Clay Tribune earns from qualifying purchases.