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Star Wars: Zero Company Casts An Unlikely Veteran Into A Major Role

A tale of a young Jedi who meets her old friend upon Dantooine, only to find her changed into a deadly foe.

By mitch·6 min read
A young Jedi confronts her old friend, now transformed into a cloaked warrior of darkness.

Star Wars: Zero Company, the new turn-based tactical strategy game from EA, has a moment that will make fans of Star Wars Jedi: Fallen Order sit up straight. Late in the game, the young Tognath Jedi Tel-Rea receives a distress call from an old friend named Trilla Suduri. Tel-Rea asks the player, acting as the leader of Zero Company, to accompany her to Dantooine to meet with this person. What follows is a twist that brings the Second Sister, a powerful adversary, into a story that doesn’t belong to her.

The reveal lands with genuine force. Tel-Rea arrives on Dantooine expecting a friendly reunion. Instead, she finds Suduri waiting for her, armed with a red lightsaber and dressed all in black. The confrontation is a shock to both the player and the characters involved, and it sets up a mission that asks the team to survive, not win.

The Mission On Dantooine

The setup is simple on paper. Tel-Rea has received a message from Trilla Suduri, a Jedi she knew before the Empire began wiping out the Jedi and their allies. Suduri is reportedly meeting with surviving Jedi to figure out what to do next. Tel-Rea wants to help and see what’s going on. Some members of Zero Company are nervous that the whole thing could be a trap set up by the Empire to catch more Jedi.

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Tel-Rea, who grew up at the Academy with Trilla and has fond memories of her childhood friend, is willing to take the risk. She asks for backup, and the team heads to Dantooine. When they arrive, they are confronted by Suduri, who is now known as the Second Sister — an Imperial Inquisitor hunting the remaining Jedi in the galaxy.

Before the fight begins, Tel-Rea and Suduri have a conversation over comms. During that conversation, the former Jedi mentions another character from Fallen Order: her former master, Cere Junda. Tel-Rea criticizes the Jedi Order for convincing parents to give up young kids to be molded into space monks. When Tel-Rea refuses Suduri’s offer to join the Inquisitors, the mission kicks off.

The objective is not to defeat the Second Sister. Instead, it’s to survive a few rounds, protect Tel-Rea, and get out of there. That’s a rare mission design in this genre, and it makes the encounter feel more tense than a standard victory condition ever could.

Why This Twist Works

The moment rewards fans of the franchise in a specific way. Anyone who has played Fallen Order knows who Trilla Suduri is. Her transition from Jedi to Imperial Inquisitor is a major plot point in that game. Hearing her name before the mission even starts signals that this is a bad idea.

For the characters themselves, the twist is a gut punch. Tel-Rea is a sympathetic character, and seeing her childhood friend turn on her is a significant emotional beat. The reveal advances her storyline in a meaningful way, giving her arc a sharp curve.

The crossover also makes logical sense within the Star Wars universe. Given that Trilla Suduri is one of the few Jedi actively hunting the remaining survivors, it’s natural that she would cross paths with someone like Tel-Rea. The moment feels earned rather than shoehorned in.

A Character With A Comic History

Trilla Suduri first appeared in Star Wars Jedi: Fallen Order, where she was a Jedi before becoming the Second Sister. She later became one of the deadliest Inquisitors in the galaxy. Her appearance in Zero Company is notable because she had a minor appearance in the comics first.

The fact that she shows up in another game in a way that fits her established history is a small victory for fans. It means her presence isn’t just a name dropped for the sake of a reference. It’s a mission that respects her character and the lore around her.

The Survival Objective

The mission structure is a deliberate choice. In most games of this type, the goal is to eliminate the enemy. Here, the goal is to live. That shift changes the dynamic entirely. Players are forced to think about positioning, cover, and escape routes in a way that feels fresh.

Trilla Suduri is described as an incredibly powerful adversary who will basically do whatever she wants and is nearly impossible to damage. Surviving her attacks requires constant movement and careful planning. The tension comes from the knowledge that defeat is possible, and that the player’s job is to keep Tel-Rea alive long enough to get away.

A Larger Pattern Of Crossovers

The appearance of Trilla Suduri in Zero Company fits a larger pattern of Star Wars games borrowing from each other. Characters who originated in one medium often appear in others, and the franchise has a history of letting stories bleed across formats.

The trend is a positive one for fans. It means that characters who felt limited to a single game can now show up in other settings, expanding their reach without diluting their identity. It also creates opportunities for developers to build on existing lore in ways that feel natural.

What Comes Next

The question hanging over the Star Wars franchise is when Cal Kestis, the protagonist of Fallen Order, will finally appear in a movie, show, or game outside of his own series. Fans want that cameo, and the momentum from moments like Trilla Suduri’s appearance in Zero Company has raised expectations.

The success of Fallen Order and the warm reception of crossovers like this one suggest that the demand is real.

Game Role Timeframe
Star Wars Jedi: Fallen Order Jedi turned Inquisitor Original game
Star Wars: Zero Company Second Sister New release

The table shows how Trilla Suduri’s role has evolved across two separate titles. Each game handles her differently, but the core of her character remains intact. That continuity is part of what makes her appearance in Zero Company so satisfying.

The Verdict

Trilla Suduri’s appearance in Star Wars: Zero Company is one of the coolest Star Wars cameos ever. It rewards fans, advances the story, and fits the lore perfectly. The survival mission structure adds a layer of tension that most games don’t attempt, and the reveal itself is genuinely surprising.

It’s a reminder that the Star Wars universe is bigger than any single game or medium. Characters can move between stories, and the connections between them deepen the experience for everyone involved.

The only complaint is that the moment is hidden behind a spoiler warning, meaning the full impact can only be felt by those who haven’t seen it coming. For anyone who has, the payoff is real.

See the video the story is built around at Kotaku.

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