
Shank Review: Klei’s Beat-‘Em-Up Revival Sells Style Over Substance
A tale of vengeance, a blade of fury, and a genre long faded — Shank rises again in a tale of wrath.


A tale of vengeance, a blade of fury, and a genre long faded — Shank rises again in a tale of wrath.

Rocket Arena review: Final Strike Games' 3v3 rocket shooter had one great idea, the Blast Meter, but launched with too little content to survive.

Need for Speed: Shift (2009) rebuilt the racing franchise around cockpit realism, g-force physics and a four-tier car ladder, earning 8.1 of 10.

The Saboteur's black-and-white Paris map was its best idea. A review of Pandemic Studios' 2009 open-world revenge game, its color system, and its flaws.

Dante's Inferno review: Visceral Games' 2010 descent through the nine Circles, its absolution mechanic, scythe combat, and unresolved ending. 7.4/10.

Need for Speed: Shift 2 Unleashed review: Slightly Mad Studios' 2011 sim racer on PS3, PC and Xbox 360 scored 8.1/10 for its cockpit feel and split screen.

Battlefield 3 review: DICE's 2011 shooter brought back jets, prone and 64-player PC battles, sold 5 million in week one, and scored 8.5/10.

Battlefield 2042 dropped its campaign and classes for 128-player battles and specialists. A review of DICE's ambitious, troubled 2021 shooter.

Need for Speed: Most Wanted (2012) review: Criterion's Fairhaven open world, Ambush races and Autolog still drive hard, even if the single-player story doesn't.

Unravel, Coldwood's 2016 yarn-based puzzle-platformer, still earns its quiet sadness a decade on — a review of Yarny's wordless story.

Battlefield 1 review: DICE's WWI shooter trades linear heroics for five War Stories and trench-scale multiplayer. Score: 8.9 of 10.

Apex Legends launched unannounced in 2019 as a free-to-play squad battle royale. A look at its Legends, classes, Outlands lore, platforms and 8.8/10 score.
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