
de Blob: One Great Idea, Several Small Ones
de Blob review: the 2008 Wii paint-platformer where color is both mechanic and reward, and its soundtrack reacts as you repaint Chroma City.


de Blob review: the 2008 Wii paint-platformer where color is both mechanic and reward, and its soundtrack reacts as you repaint Chroma City.

Papers, Please review: Lucas Pope's 2013 bureaucracy simulator turns passport stamping into a moral trap. Score 8.2/10, ports, and why the desk job works.

Surgeon Simulator 2013 review: Bossa Studios' surgery game where one button per finger and a passive patient make the surgeon the real hazard.

Starbound review: Chucklefish's procedural 2D sandbox from early access to Xbox, covering story, mechs, bounty hunters, and an 8.7/10 score.

Telltale's 2013 sequel puts Clementine in the lead, and the switch mostly works — but trimmed hubs and soft choices keep it below Season One.

Gunpoint review: the 2013 stealth puzzle game where you rewire buildings with the Crosslink. Cross-sections, trapdoors, and a spy who shops on his PDA.

Dead Rising's 2006 debut dropped Frank West into a Colorado mall with 72 hours, 250 weapons and a zombie problem. A review of Capcom's stubborn classic.

ModNation Racers review: Sony's 2010 kart racer pairs tight drifting and boost-meter combat with a deep Play, Create, Share track editor. Score: 8.1/10.

NBA 2K10 review: Kobe Bryant's cover year, MyPlayer's Summer League grind, the Wii and PSP ports, and the 30,000-copy Anniversary Edition.

Fight Night Round 3 review: EA Chicago's 2006 boxing game ditched the HUD, added Total Punch Control, and earned 8.4/10.

Rockstar Toronto's 2005 brawler The Warriors stretched the 1979 film backward into Coney Island turf wars, flashbacks, and a soundtrack that lost songs.

Always Sometimes Monsters review: a broke author has 30 days to cross the country and stop a wedding. Vagabond Dog's 2014 RPG scores 8.1/10.
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