
Super Mario 64’s design still holds up, even where its camera doesn’t
Super Mario 64 at 30: how Nintendo's 1996 N64 launch title defined the 3D platformer with 120 Power Stars, Peach's castle and the endless stairs.


Super Mario 64 at 30: how Nintendo's 1996 N64 launch title defined the 3D platformer with 120 Power Stars, Peach's castle and the endless stairs.

A retro review of Mario Bros., the 1983 arcade classic by Miyamoto and Yokoi, covering the flipping mechanic, POW block, enemies and NES port.

A review of Donkey Kong Jr. (1982), Nintendo's arcade sequel where Mario becomes the villain, plus its four stages, vines, NES port and level-22 kill screen.

Excitebike review: Miyamoto's 1984 NES motocross classic, its engine-heat turbo, landing physics, and how its scrolling engine powered Super Mario Bros.

A retrospective on The Legend of Zelda, Nintendo's 1986 adventure that taught a generation to explore, save their progress, and trust the unknown.

Super Mario Bros. 3 hit Japan in 1988, not 1993 — that was the All-Stars remaster. A look at Miyamoto's stage-play platformer and why it still holds.

Super Mario Bros. (1985) review: how Shigeru Miyamoto's NES classic saved the console business and built the template every platformer still follows.
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