
Ikaruga’s Black-and-White Polarity Is Still the Smartest Idea in Shoot-‘Em-Ups
Ikaruga, Treasure's 2001 polarity shooter, explained: the black-and-white absorb mechanic, chain scoring, Shinra's story, and why the design still holds.


Ikaruga, Treasure's 2001 polarity shooter, explained: the black-and-white absorb mechanic, chain scoring, Shinra's story, and why the design still holds.

Mischief Makers hit the N64 in 1997 with a grab-and-shake mechanic unlike anything else. Twenty-eight years on, it's still a 7.1/10.

Sin and Punishment finally arrives outside Japan. Our review of Treasure's Nintendo 64 rail shooter, its odd control scheme, and why it still holds up.

Axelay, Konami's 1992 SNES shooter, mixed vertical and horizontal stages with weapons that double as shields. Here's why it still holds up.
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