
WWE 2K15 Slows Down Wrestling With Chain Grappling And A Stamina Meter
A wrestler's contest grows slow and deliberate, weighed by chains of hold and a meter of spent strength.


A wrestler's contest grows slow and deliberate, weighed by chains of hold and a meter of spent strength.

WWE '13 review: the Attitude Era mode replaced Road to WrestleMania, WWE Live reworked audio, and CM Punk covered THQ's final WWE game.

WWE 2K19 ditched simulation for faster, fluid wrestling and became the last WWE game Yuke's ever made before Visual Concepts took over.

WWE SmackDown vs. Raw 2009 review: Yuke's and THQ's tenth entry, with Create-a-Finisher, Inferno match, and a 6.6 score.

WWE 2K17 review: Brock Lesnar covers a roster-rich wrestling game that shipped two different builds under one name and scored just 6.1/10.

WWF No Mercy, the 2000 Nintendo 64 wrestling classic, still tops the list: Championship mode, ladder matches, Attitude meter, and why fans keep modding it.

A review of WCW/nWo Revenge, AKI's 1998 Nintendo 64 wrestling game with 60+ wrestlers, a deep grappling system, and the 40-man Battle Royale mode.

Nintendo's Pro Wrestling put six wrestlers, a live referee and a twenty-count in a cartridge. We revisit the 1986 NES rules machine and score it 5.8/10.
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