WCW/nWo Revenge has arrived on Nintendo 64, and it stands as one of the finest wrestling games ever put on a cartridge. Built on the engine that powered the game before it, this title improves nearly every system it touches. The roster is deep, the control scheme is tight, and the presentation carries real weight.
Roster Depth
More than 60 performers appear here, drawn from the full WCW and nWo ranks of the time. Each fighter carries a distinct set of moves, a distinct ring walk, and a distinct feel once the bell rings. Little touches, like signature poses and unique hold animations, separate one performer from the next.
Controls That Reward Skill
The hold system is the heart of WCW/nWo Revenge, and it works. Counters feel fair rather than random. Timing matters more than button pressing, and a skilled player can read the other fighter’s move and answer it. The result is a match that rewards skill rather than chance.
Audience noise grows louder at the right moments. Fighter models are clear and detailed for the hardware, and ring walks carry personality. Special match types, including a confined match, a match with many fighters at once, tag matches, and matches with sides that do not match in number, show off what the engine can do under pressure.
Wait times between matches are short.
Modes, Numbers, And Play
A single Championship mode gives admirers of the format a reason to stick around, letting them build a title run across a long series of matches. The game supports play for up to four people at once, and that is where WCW/nWo Revenge stands out. Every match type can be dropped into group play, giving four fighters a wide variety of ways to face off.
- Platform: Nintendo 64
- Title: WCW/nWo Revenge
- Roster size: 60+ performers
- Play: up to four people
- Score: 8.4 out of 10
Final Marks And Comparison
| Feature | WCW/nWo Revenge | Earlier N64 Wrestling Titles |
|---|---|---|
| Roster Size | 60+ performers | Smaller, fewer choices |
| Hold System | Deep, skill rewarded | Simpler, less quick to answer |
| Play | Four people at once | Often two to three |
| Match Variety | Confined match, match with many fighters, tag, sides that do not match | Fewer match types |
The comparison points to a title that took the foundation of the game before it and built something stronger on top of it. Nothing here feels like a step in the wrong direction. Every mode, every match type, and every fighter exists to make the group play experience richer.
Some drop in frame rate appears when four people enter a busy match with several fighters on screen at once. This is a small mark on an otherwise strong package, not a serious problem.
WCW/nWo Revenge earns its place as a high point for wrestling games on Nintendo 64. The roster is deep, the hold system rewards skill, and the group play modes give it lasting value among friends. A small issue with an occasional drop in frame rate does not take away from what the game gets right. This is a confident, strong wrestling title that holds up match after match.









